Bill's Tomato Game
System: Mega Drive
Publisher:
Release date: unreleased
01. | Tempest Logo 0:06 | |
02. | Intro 1:23 | |
03. | Main Menu 1:27 + 1:25 | |
04. | Overworld Theme 1:11 + 1:10 | |
05. | Theme 1 1:13 + 0:58 | |
06. | Theme 1 Complete 0:10 | |
07. | Theme 2 0:42 + 0:42 | |
08. | Theme 2 Complete 0:09 | |
09. | Theme 3 1:21 + 1:21 | |
10. | Theme 3 Complete 0:09 | |
11. | Theme 4 1:17 + 1:05 | |
12. | Theme 4 Complete 0:09 | |
13. | Theme 5 0:54 + 0:41 | |
14. | Theme 5 Complete 0:09 | |
15. | Theme 6 1:11 + 1:11 | |
16. | Theme 6 Complete 0:11 | |
17. | Theme 7 1:05 + 0:58 | |
18. | Theme 7 Complete 0:10 | |
19. | Theme 8 1:11 + 1:04 | |
20. | Theme 8 Complete 0:09 | |
21. | Final Boss 0:47 + 0:47 | |
22. | Ending Theme 1:34 + 1:02 | |
23. | Unknown Jingle 1 0:04 | |
24. | Unknown Jingle 2 0:02 | |
25. | Unknown Theme 1 1:33 + 1:25 | |
26. | Unknown Theme 1 Complete 0:11 | |
27. | Unknown Theme 2 1:00 + 0:58 | |
28. | Unknown Theme 2 Complete 0:10 | |
Total: 19:28 + 14:40 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-04-01 | Valley Bell | Initial release. |
1.01 | 2022-01-03 | andlabs | Fixed txt file for vgmrips. |
Tool | From | To | % |
---|---|---|---|
optvgm | 53.6 MB | 36.3 MB | 67.7% |
vgm_cmp | 36.3 MB | 7.77 MB | 21.4% |
Awesome music for a sadly unreleased port of an Amiga puzzle game. But instead of porting the Amiga music, Matt Furniss composed a completely new soundtrack, which is superior to the Amiga one, IMO. Matt Furniss is truly a master when it comes to chip music. This rip was only possible thanks to the great guys who dumped this game and released it in October 2014. I recorded this in PAL mode as the sound driver takes a break every 6th frame in NTSC mode. The VGMs were ripped using Kega Fusion 3.64. Size reduction: 1. optvgm: 53.6 MB -> 36.3 MB (67.7 %) 2. vgm_cmp: 36.3 MB -> 7.77 MB (21.4 %) Total: 53.6 MB -> 7.77 MB (14.5 %) Technical stuff: The sound driver is a 68k/Z80 hybrid. The 68k processes the data and sends commands to the Z80, which handles DAC and YM2612 commands. Music is stored in a Module format with Patterns. As usual for Module files, there is a single file that contains all songs and SFX. Individual songs/SFX are started by playing a certain pattern. Sound RAM is at FF9000. You can play songs/sfx by writing (PatternID + 1) to the word at FF900E. The word at FF9012 contains the currently playing song pattern. -Valley Bell
Source: VGMRips
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