Bugs Bunny in Double Trouble
System: Genesis
Publisher: Sega
Release date: 1996
01. | Title Screen 0:35 | |
02. | CAMEOS 0:33 + 0:33 | |
03. | DUCKRABB 3:52 + 3:52 | |
04. | LEVCOMP 0:04 | |
05. | ARENABUG 1:11 + 1:05 | |
06. | BULLYBUG 4:50 + 4:50 | |
07. | KNIGHTY 2:17 + 2:17 | |
08. | ARABIAN 4:07 + 4:06 | |
09. | BUGHAUNT 4:11 + 4:11 | |
10. | BUGSPACE 5:04 + 5:04 | |
11. | GAMECOMP 2:03 | |
12. | INVULNER 0:18 + 0:18 | |
13. | BONUSLEV 1:05 + 0:54 | |
14. | MRVANGRY 0:13 | |
15. | BUGSCONT 0:23 + 0:11 | |
16. | LEVFAIL 0:06 | |
Total: 30:43 + 27:15 |
Version | Date | Author | Description |
---|---|---|---|
1.01 | 2021-12-30 | andlabs | Fixed txt file for vgmrips. |
Second VGM set! Unlike Marsupilami, I can easily see why this wasn't already made: the dumb game goes into demo mode after a set amount of time even in the Options screen, unless you keep the cursor moving, and thus inject sound effects. Plus it was a jerk of a game unless you were willing to practice your butt off, so I doubt it - and by extension, the music - got much notice. My workaround was simple: I loaded the VGMs I could only get in full from the sound test in VGMTool and simply stripped the PSG data! Fortunately for me, the sound effect produced by cursor movement was one of the few in the game on that chip. Ehehe, and for a while, I thought I was going to have to screw around with Assembly or summat. If the only one (it seems) that did use the PSG for part of itself sounds just different enough to your ear, though, I could see what I can do about hacking. No, I won't tell you which track so you can listen for it. Silly rabbit. The titles come from the sound test. As much as I'd like to rename those to the levels, I must consider those official - and besides, what would I do for multiple tracks used within the same level (BULLYBUG and ARENABUG, for example) or ones used for more than one (BUGSPACE)? Since for the first four levels, each pair can be played in either order, I listed them in the order I always play them. I would have put INVULNER before DUCKRABB, seeing as there's an unavoidable Invulnerability Potion at the very beginning of that stage, but that seemed to be overstretching my boundaries. Interesting to note is that all the looped songs loop at the beginning, with the sole exceptions of BUGSCONT, BONUSLEV and ARENABUG (not counting ones I was just careful with). Because of this, they are deceptively long. This is why you always rip soundtracks you enjoy, in case the songs end up being twice as long as you're likely to hear during normal gameplay: I'd be pulling my hair out halfway through if I found this game's music anything less than pleasing to the ear! Lesse: BUGHAUNT is the most funky fresh (only one I jammed to as I made the set, at that), but I think KNIGHTY has always been my favorite. I still have no idea why the game is called "Double Trouble"... -Jackle
Source: VGMRips
Related packs
![]() |
Judge Dredd
MegaDrive, Genesis • SN76489, YM2612 |
![]() |
Batman Forever
MegaDrive • SN76489, YM2612 |
![]() |
Stargate
MegaDrive • YM2612 |
![]() |
Bust-A-Move 2: Arcade Edition (UE) / Puzzle Bobble GB (J)
GB • Game Boy DMG |
![]() |
South Park
GBC • Game Boy DMG |
![]() |
Streets of Rage 2 (W) / Bare Knuckle II: Shitou e no Requiem (J)
Genesis • SN76489, YM2612 |
![]() |
The Super Shinobi (prototype)
MegaDrive, Genesis • SN76489, YM2612 |
![]() |
Devilish: The Next Possession (U) / Bad Omen (J)
Genesis • SN76489, YM2612 |
![]() |
Light Crusader
Genesis • SN76489, YM2612 |
![]() |
Shining Force II
Genesis • SN76489, YM2612 |