Cabal
System: Arcade Machine
Publishers: Taito / Alpha Trading (J) Fabtek (U) Capcom / Electrocoin (E) Red Corporation (Unl)
Release date: 1988-07-25 (J) / 1988-09 (E) / 1988-10 (U)
01. | Title Screen (First boot) 0:01 | |
02. | Main BGM 0:07 + 0:07 | |
03. | Score Points, Weapon Upgrade 0:02 | |
04. | Score Points, Weapon Upgrade (Obtained) 0:02 | |
05. | Stage 1 Boss BGM 0:34 + 0:17 | |
06. | Stage 2 Boss BGM 0:27 + 0:27 | |
07. | Stage 3 Boss BGM 0:19 + 0:19 | |
08. | Stage 4 Boss BGM 0:40 + 0:40 | |
09. | Stage 5 Final Boss BGM 0:27 + 0:20 | |
10. | Next Stage 0:06 | |
11. | Ending 1 0:15 + 0:15 | |
12. | Ending 2, Game Over 0:06 | |
13. | Name Entry 0:52 + 0:52 | |
14. | Unknown BGM 1 0:04 + 0:04 | |
15. | Unknown BGM 2 0:08 + 0:08 | |
16. | Unknown BGM 3 0:15 + 0:08 | |
17. | Unknown BGM 4 0:13 + 0:07 | |
18. | Unknown BGM 5 0:08 + 0:08 | |
19. | Unknown Jingle 0:05 | |
20. | Unknown SFX 0:01 | |
Total: 4:41 + 3:44 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-08-22 | RN22 | Initial release. |
1.01 | 2022-08-23 | RN22 | Shorted loop on tracks 09 to save space when it's time to release onto the site officials. |
1.05 | 2022-09-02 | RN22 | added composer name in taggings. Thanks MusicFox for figuring out. |
1.30 | 2022-11-09 | RN22 | Added missing 1 track. Re-size reducted. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 1.4 MB | 360 KB | 25.1% |
1988 game made by the former employees of Data East. This game uses trackball to move aim. But later versions would use joysticks for that. Track 09 has the longest trim of this vgm packs, cuz random notes changing notes on the same part, and it's repeated. I think TAD Corporation was founded by the former employees of Data East, based on my research. But unfortunately, I can't find the composer of this game. On what I've search, David Wise was the composer of this game, but on the NES version, which is not confirmed that he did it on the arcade version. Next up is the TCRF research, where i've just found on Developer Credits. Michiya Hirasawa programmed the sound engine of this game. Or I think he's a composer of this game based on GDRI. But nobody knows. RIP Hirasawa-san. There are 2 tracks that are missing in this game, are Credit SFX and title screen, where the skeleton head laughs. Both of them uses OKI MSM5205, which is not supported on VGM format until now. Track names are based on Arcade music scoring order or YouTube gameplay. Also on the NES soundtrack too by the channel name of "GBelair", or "gbelair3". Ver 1.01 update: I've just shorted the trim on Track 09, because in-game is suppose to play transposed notes, and lower the pitch every part of that song. And also, to save space while releasing onto the site officials, just like Battle Garegga. Ver 1.05 update: MusicFox figured it out. That Yukihiko Kitahara did composed the game, while Michiya Hirasawa provided the sound driver of this game. Thanks MusicFox for finding the composer of this. I thought, there's no composer of this, but I didn't researched enough to find out. Ver 1.30 update: I forgot the last unused music, which I've discovered thru hoot. Generated by MAME 0.244 VGM mod (mame0244-10-g01826fc4902-dirty) Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) for track 18. Size reduction: 1. vgm_cmp: 1.40 MB -> 360 KB (25.1 %) Total: 1.40 MB -> 360 KB (25.1 %) External links: The Cutting Room Floor: https://tcrf.net/Cabal_(Arcade) Arcade Museum: https://www.arcade-museum.com/game_detail.php?game_id=7252 Wikipedia: https://en.wikipedia.org/wiki/Cabal_(video_game) Commodore User. (European release): https://archive.org/details/commodore-user-magazine-61/page/n98/mode/1up MobyGames: https://www.mobygames.com/game/cabal GDRI (sound programmer): http://gdri.smspower.org/wiki/index.php/Michiya_Hirasawa vgmpf (sound programmer): http://vgmpf.com/Wiki/index.php/Michiya_Hirasawa VGMdb (composer): https://vgmdb.net/artist/38472 vgmpf (composer): http://www.vgmpf.com/Wiki/index.php/Yukihiko%20Kitahara at.wiki.jp: https://w.atwiki.jp/gmcomposer/pages/20.html
— RN22
Source: VGMRips
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