Chicken Run
System: Game Boy Color
Publisher: THQ
Release date: 2000-11-24
01. | Title, Language Select, Staff Roll 2:32 + 2:25 | |
02. | Menu, Mission Briefing, Medals, Continue 0:35 + 0:35 | |
03. | Mission BGM 1 0:49 + 0:48 | |
04. | Mission BGM 2 1:31 + 1:24 | |
05. | Mission BGM 3 1:42 + 1:27 | |
06. | Mission BGM 4 0:49 + 0:49 | |
07. | Good Work, Everybody! 0:06 | |
08. | Game Over 0:08 | |
Total: 8:08 + 7:26 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2021-08-28 | The789Guy | Initial release. |
1.05 | 2023-04-04 | The789Guy | Relogged track 6. |
A loose adaptation of the 2000 Aardman/DreamWorks film of the same name, the Chicken Run GBC game, like its console counterparts, features the score of the film adapted to suit the GBC's audio chip. In the words of Allister Brimble himself, from his upload of the soundtrack: "The skills everyone else had forgotten I still had from the work I had done for Codemasters on the C64 & Spectrum. The skillset was very similar.. 4 channels of bleeps and have to make it sound good! For this I needed some incredibly good sound code and I asked my friend & big C64 fan Michael Delaney to create it for me. For Chicken Run I pretty much pushed the system to the max even creating a whistle sound and real time pulse width modulation (which hadn't really been done before on the system)"
Source: VGMRips
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