The Flintstones: Burgertime in Bedrock

Sound chip: Game Boy DMG
System: Game Boy Color
Composer: Allister Brimble
Developer: Conspiracy Entertainment
Publishers: Classified Games (U) Swing! (E)
Release date: 2000-12 (E) / 2001-05-30 (U)
01. Opening (Meet the Flintstones) 0:59
02. Title 0:39 + 0:39
03. Options 1:18 + 1:18
04. Password 0:26 + 0:26
05. 1.1 0:26 + 0:26
06. 1.2 1:05 + 1:05
07. 1.3 0:22 + 0:22
08. 1.4 0:22 + 0:22
09. 2.1 0:39 + 0:39
10. 2.2 0:22 + 0:22
11. 2.3 0:34 + 0:34
12. 2.4 1:18 + 1:18
13. 3.1 0:22 + 0:22
14. 3.2 0:26 + 0:26
15. 3.3 0:11 + 0:11
16. 3.4 0:07 + 0:07
17. 4.1 0:39 + 0:39
18. 4.2 1:05 + 1:05
19. 4.3 0:22 + 0:22
20. 4.4 1:05 + 1:05
21. 5.1 0:39 + 0:39
22. 5.2 1:05 + 1:05
23. 5.3 0:34 + 0:34
24. 5.4 1:18 + 1:18
25. 6.1 0:26 + 0:26
26. 6.2 0:27 + 0:26
27. 6.3 0:45 + 0:45
28. 6.4 0:26 + 0:26
29. Area Clear 0:04
30. Continue? / Game Over 0:04
31. High Score Jingle 0:04
32. High Scores 2:09 + 2:09
33. Unknown Song 1 0:39 + 0:39
34. Unknown Song 2 0:52 + 0:52
35. Unknown Song 3 0:18 + 0:18
36. Unknown Song 4 0:18 + 0:18
37. Unknown Song 5 0:35 + 0:35
38. Unknown Song 6 0:18 + 0:18
39. Unknown Song 7 0:29 + 0:29
40. Unknown Song 8 0:39 + 0:39
41. Unknown Song 9 0:26 + 0:26
Total: 25:04 + 23:51
History
Version Date Author Description
1.00 2024-12-01 The789Guy Initial release.
6 ratings • 55 downloads • 290 views
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I started this pack around February of this
year, and it has only been now that it got
finished. This is largely because, like all of
Brimble's GBC music, the wave channel is used
extensively for pulse-width modulation, which
made it impossible for me to get proper loops
without the PWM wave instrument getting fucked
up. This alone was the reason why I asked
fever500 to trim the looping tracks-- it was
THAT much of a hassle to try and make the wave
channel sound right.

Brimble has confirmed his involvement with the
soundtrack on his website.
(https://allisterbrimble.com/works)

fever500 The789Guy

Source: VGMRips

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