Duke Nukem II
System: PC/AT
Publisher: Apogee Software
Release date: 1993-12-03
01. | Fanfare For Duke II 0:08 | |
02. | On the Range 1:09 + 1:09 | |
03. | Theme to Duke Nukem II 0:49 + 0:49 | |
04. | Menu Select 0:16 + 0:16 | |
05. | He's Back! 2:02 + 2:02 | |
06. | Duke Kicks Ass 1:26 + 1:26 | |
07. | Evil Be Gone 1:21 + 1:21 | |
08. | You Be Dead! 1:05 + 1:05 | |
09. | Squeaking By 1:32 + 1:32 | |
10. | Fight Like a Man 2:14 + 2:14 | |
11. | Dukin' It Out 1:02 + 1:02 | |
12. | Hey Mr. Nuke Man 2:07 + 2:07 | |
13. | Out of the Depths 2:18 + 2:18 | |
14. | On the Prowl 1:57 + 1:57 | |
15. | Kiss the Girls and Make Them Cry 2:43 + 2:43 | |
16. | Winning By Degrees 2:06 + 2:06 | |
17. | Openin' the Gate 0:41 + 0:41 | |
18. | Calm Before the Storm 1:05 + 1:05 | |
19. | King Duke 0:57 + 0:57 | |
20. | I Wish This Game Would Never End 1:02 + 1:02 | |
Total: 27:49 + 27:42 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2014-04-30 | The Golden Horse | Initial release. |
Duke Nukem's second 2D platformer outing prior to his transformation into a raunchy and wise-cracking FPS hero. With only FM synthesis to work with, Bobby Prince managed a rock soundtrack that fits Duke's adrenaline-fueled battle against the Rigelatins like a glove. This pack required me to extract the IMF files from the game's resources and put them through ValleyBell's imf2vgm tool before processing them. This is because in the game itself, there's no opportunity to split the source VGM (converted from a DRO) due to the near total lack of silence between tracks, and some of the tracks can never be heard in their entirety (e.g. the "Openin' the Gate" level completion music, because you only ever hear a few seconds before the game loads the next level). Of course, they didn't appear to convert correctly and I was wondering if something was bugged. With his help, though, I learned this was because the game's audio driver writes a "Waveform Enable" command during the initialization process but the IMF files don't have it. Two changed bytes later and it's just like I converted a DRO. The track titles here come from the Videogame Music Preservation Foundation Wiki (http://www.vgmpf.com/Wiki/index.php?title= Duke_Nukem_II_%28DOS%29), and are used here because they were directly verified by Bobby Prince himself. Special thanks to the site for those titles and to ValleyBell for helping me out with my imf2vgm problem. :) Fun fact: This is the /only/ game using IMF where the playback rate is 280Hz rather than 560Hz or 700Hz. The DOS version of AdPlug, which I checked out alongside imf2vgm, has no special casing to handle this unlike the Winamp version, so it plays all the tracks at super speed. Good thing we figured out what was happening with the VGMs, huh?
Source: VGMRips
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