Fighter's History
System: Deco 32
Publisher: Data East
Release date: 1993-03
01. | Credit SFX 0:01 | |
02. | Challenge (Character Select) 0:16 + 0:16 | |
03. | Ray McDougal BGM 1:12 + 1:00 | |
04. | Hurry Up! Ray!! 0:21 + 0:20 | |
05. | Dialogue (Results) 0:05 | |
06. | Liu Feilin BGM 0:59 + 0:41 | |
07. | Hurry Up! Feilin!! 0:22 + 0:20 | |
08. | Ryoko Kano BGM 1:41 + 0:50 | |
09. | Hurry Up! Ryoko!! 0:22 + 0:22 | |
10. | Matlok Jade BGM 1:13 + 0:49 | |
11. | Hurry Up! Matlok!! 0:54 + 0:48 | |
12. | Samchay Tomyamgun BGM 1:08 + 0:43 | |
13. | Hurry Up! Samchay!! 0:27 + 0:25 | |
14. | Lee Diendou BGM 1:37 + 1:20 | |
15. | Hurry Up! Lee!! 0:29 + 0:25 | |
16. | Makoto Mizoguchi BGM 1:32 + 0:59 | |
17. | Hurry Up! Mizoguchi!! 0:28 + 0:24 | |
18. | Jean Pierre BGM 0:44 + 0:39 | |
19. | Hurry Up! Jean!! 0:14 + 0:14 | |
20. | Marstorius BGM 1:05 + 0:48 | |
21. | Hurry Up! Marstorius!! 0:26 + 0:24 | |
22. | Clown BGM 1:24 + 0:50 | |
23. | Hurry Up! Clown!! 0:19 + 0:19 | |
24. | Jinborov Karnovski (Karnov) BGM 0:53 + 0:42 | |
25. | Hurry Up! Karnov!! 0:22 + 0:13 | |
26. | Epilogue (Ending) 1:20 + 0:53 | |
27. | Game Over 0:06 | |
28. | Sound Check (Right) 0:02 | |
29. | Sound Check (Left) 0:02 | |
Total: 19:49 + 14:34 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-05-29 | RN22 | Initial release. |
1.01 | 2023-06-02 | RN22 | Fixed tracks 06 and 14 japanese tags. |
1.02 | 2023-06-16 | RN22 | Fixed track 15 header. |
1.05 | 2023-06-17 | RN22 | Fixed track 15 loop, cuz vgm_ptch screwed up even more in 1.02. |
1.10 | 2023-06-19 | RN22 | Re-vgm_sro'ed track 25. I thought it would be impossible to optimize it. But thanks VB for this! Re-calculated size reduction. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 228 MB | 215 MB | 94.3% |
vgm_cmp | 215 MB | 211 MB | 98.1% |
A 1993 game that was released in the arcades by Data East, as a competitor for the original Street Fighter II. It has the same sprite style as SF2s'. Sanicderpy plans to rip this game as I seen in his official WIP post. Since I asked him earlier iirc, to rip this game. But now, I don't hear any issues with the sound timing tho, as it is stated that the US rom of this game seems to work just fine. I just go ahead and use the US rom to log this game. Some of the tracks including "Hurry Up Clown" are having delay issues between the YM2151 and OKIM6295 in terms of speed. Almost 6 hours to log this piece of track, finding possible loops that I can ever find. I'm surprised that this files' size is around 200mb. But thankfully, .vgz reduce to 28mb. I didn't vgm_sro'ed track 25, due to silence when playing the next loop. I just leave it as it is. I know it's big (462kB), but I can't do anything about it. Update: VB said that changing the bank commands should work, and guess what? It does. [The game does weird stuff with switching banks for a few milliseconds every once in a while. This was throwing vgm_sro off. The song uses only a single bank. -Valley Bell] I hate delay tracks, srsly. Note that the game itself has 2 OKI chips loaded in the game. Why one? It's because the first OKI chip is used for sound effects Track names are taken from "Fighter's History [PCCB-00123]". As well as track order too. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 228 MB -> 215 MB (94.3 %) 2. vgm_cmp: 215 MB -> 211 MB (97.8 %) Total: 228 MB -> 211 MB (92.2 %) External links: Wikipedia: https://en.wikipedia.org/wiki/Fighter%27s_History MobyGames: https://www.mobygames.com/game/17110/fighters-history/ Data East Fandom: https://dataeast.fandom.com/wiki/Fighter%27s_History StrategyWiki: https://strategywiki.org/wiki/Fighter%27s_History The Fighters Generation: https://www.fightersgeneration.com/games/fightershistory.html
— RN22
Source: VGMRips
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