Gururin
System: Neo Geo
Publishers: Face SNK
Release date: 1994-05-25
01. | Neo Geo Logo (Face Ver.) 0:26 | |
02. | Gururin (Title Screen, Continue) 0:16 + 0:14 | |
03. | Thank You! (Credit SFX) 0:01 | |
04. | Game Demo, 1P Stage BGM 1 1:11 + 1:11 | |
05. | 1P Stage BGM 3 0:55 + 0:35 | |
06. | CPU Stage 1 BGM 0:40 + 0:40 | |
07. | CPU Stage 2 BGM ~ 1P Stage BGM 8 0:57 + 0:54 | |
08. | CPU Stage 3 BGM 0:32 + 0:32 | |
09. | CPU Stage 4 BGM ~ 1P Stage BGM 4 0:38 + 0:38 | |
10. | CPU Stage 5 BGM ~ 1P Stage BGM 5 2:31 + 0:59 | |
11. | CPU Stage 6 BGM ~ 1P Stage BGM 6 0:48 + 0:47 | |
12. | CPU Stage 7 BGM ~ 1P Stage BGM 7 1:02 + 0:56 | |
13. | CPU Final Stage BGM ~ 1P Stage BGM 2 2:15 + 2:15 | |
14. | 2P Match Results 0:06 | |
15. | Name Entry 0:54 + 0:54 | |
16. | Staff Roll 1:48 + 1:05 | |
17. | Game Over 0:07 | |
18. | Unknown BGM 0:15 + 0:15 | |
Total: 15:13 + 11:48 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-06-22 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 20.4 MB | 2.65 MB | 13.0% |
vgm_cmp | 2.65 MB | 1.68 MB | 63.4% |
It's been a long time since I abandoned to rip this game. Finally, I was able to find some track names on what events does the music plays. 1994 matching game developed by Face, might as well add Minato Giken for the additional work for this game. And published by SNK, and Face themselves. This would later re-released on the Arcade Archives in 2018. The reason why I ripped this game, because I didn't ripped any Face games yet. And i'm feeling strangely weird about the word "Face". I mean, when I played Nostradamus on MAME, that's when I basically weird about the company's name. Enough of this weird company name. Basically, the mechanics of this game is like a color matching game, where you match 3 colors at the same thing, but with a twist. When matching the same colors at the same time, you've also rotate the puzzle itself in order to find possible match instead of rotating the piece itself. I almost noticed that the music on this game when played via hoot emulator, it is very fast, compared to MAME, and the actual PCB gameplay (can be seen on the external links section) is slightly slow, in terms of music tempo. And sorry about that long delay at the end of that Neo Geo Logo track. It is what that jingle sounds like since its' final release of the game. Also, the SSGs on the YM2610 are very, very loud, tbh. Hmm, the company seems to love composing musics with a loud SSGs on it, huh? And some of the musics have their notes stuck when stopped. Maybe because of the sound driver? Track names are based in-game. Since there's no CD, or soundtrack release in this game. Also, there's two extra BGMs when selecting 1P mode. The rest is basically just CPU stages that the extra 2 BGMs are not available to play in that mode, only 1P mode. I can't determine whether track 18 plays on what events does the game plays. So, i'll just leave it unknown for now. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 20.4 MB -> 2.65 MB (13.0 %) 2. vgm_cmp: 2.65 MB -> 1.68 MB (63.4 %) Total: 20.4 MB -> 1.68 MB (8.23 %) External links: MobyGames: https://www.mobygames.com/game/106922/gururin/ Wikipedia: https://en.wikipedia.org/wiki/Gururin SNK Fandom: https://snk.fandom.com/wiki/Gururin Real PCB music speed by lukemorse1: https://www.youtube.com/watch?v=uQFQdwvFYyQ
— RN22
Source: VGMRips
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