Lychnis
System: PC/AT
Publisher: Game Town
Release date: 1994-06
01. | Opening 1 1:52 | |
02. | Opening 2 0:31 + 0:31 | |
03. | Title Screen 0:18 | |
04. | Player Select 0:11 + 0:11 | |
05. | Map Screen 0:09 + 0:09 | |
06. | Stage 1 0:52 + 0:52 | |
07. | Stage 2 0:47 + 0:47 | |
08. | Shop 0:25 + 0:25 | |
09. | Stage 3 1:05 + 1:05 | |
10. | Bonus Stage 0:31 + 0:31 | |
11. | Stage 4 1:38 + 1:38 | |
12. | Slot 0:41 + 0:40 | |
13. | Stage 5 0:54 + 0:54 | |
14. | Stage Clear 0:07 | |
15. | Final Boss 1:58 + 1:58 | |
16. | Staff Roll 2:01 | |
17. | Game Over 0:11 | |
Total: 14:03 + 9:35 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-02-20 | Valley Bell | Initial release. |
1.10 | 2017-09-17 | Valley Bell | Reripped Final Boss track. |
Tool | From | To | % |
---|---|---|---|
vgm_smp1 | 581 KB | 557 KB | 95.9% |
vgm_cmp | 557 KB | 365 KB | 65.5% |
Music for a neat Korean platformer. The game looks cute, the music is cute and it plays really game. But don't go easy on it - the monsters hurt hard and there are many of them! The pack was ripped using DOSBox 0.74. The game is interesting with its 2 resource files. The file tables are embedded into the executables. The main program (LYCHNIS.EXE) has tables for LYCHNIS2.RES. This file contains separate executables, one for each stage. The programs for stage 1-5 use LYCHNIS1.RES, the final boss uses LYCHNIS2.RES. I ripped all main BGMs by swapping file names in the extracted "LYCH1". The other songs were ripped from the title screen by swapping file names in LYCHNIS.EXE. Update: I had to rerip the Final Boss song by running the final boss level "LYCHB6". For whatever reason doing the file swapping trick with this track results in wrong/missing instruments. The songs are interesting, too. The developers seemed to know about the issue that IMS songs often don't loop properly, so almost every looping song plays 2 loops in the IMS file. (or 4 loops, in case of the Map Screen and Player Select themes) Regardless, the IMS songs are so well-trimmed that they loop seamlessly even when the game restarts them. There are a few bonus stages that can be played after stage 1-3, 2-3, 3-3 and 4-3. Unfortunately I couldn't figure out what events trigger them exactly. Also, once of them involves wall-jumping, so it can't be completed by Iris. I'm not sure where the "Slot" music is used. The respective menu might appear after fulfilling a certain conditon. Size reduction: 1. vgm_smp1: 581 KB -> 557 KB (95.9 %) 2. vgm_cmp: 557 KB -> 365 KB (65.4 %) Total: 581 KB -> 365 KB (62.7 %)
Source: VGMRips
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