Mad Motor
System: Arcade Machine
Publisher: Mitchell
Release date: 1989 (unreleased)
01. | Credit SFX 0:02 | |
02. | Central Park, City Island, Riverside (Stage 1, 3, 5 BGM) 1:53 + 1:52 | |
03. | A Ravine, Desert, Cony Island (Stage 2, 4, 6 BGM) 1:25 + 1:21 | |
04. | I'm Alive, WOLF POWER!!! (Power Transformation BGM) 1:36 + 1:34 | |
05. | Stage 1 Boss BGM 0:45 + 0:29 | |
06. | Stage 2 Boss BGM 0:31 + 0:24 | |
07. | Stage 3, 5 Boss BGM 0:34 + 0:23 | |
08. | Stage 6 Boss BGM 1:11 + 0:49 | |
09. | Stage Clear 0:04 | |
10. | Game Over 0:04 | |
11. | Ending (Unused Track) 0:18 + 0:09 | |
12. | Stage 6 Boss BGM (Intro only) 0:02 | |
13. | Stage 6 Boss BGM (No Intro) 1:09 + 0:49 | |
Total: 9:30 + 7:47 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-01-23 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 9.64 MB | 3.7 MB | 38.4% |
vgm_cmp | 3.7 MB | 3.56 MB | 96.2% |
A 1989 prototype / unreleased game made by Mitchell, notoriously known for the games like Buster Bros., Super X (Mitchell licensed), and much more. Rumors said that it's basically Road Rash- beat'em up hybrid game, where the player is getting hit by the enemies, It would go transforms into a wolf, which is super cool! This is also used some PCB parts, design, some routines from Data East, according to the machine source code (madmotor.cpp) of this game. This game was using Dark Seal's sound hardware. Yet, I can't figure it out what the correct sound clock speed was. Since MAME emulation and M1 have differences in terms of speed. Example, take a listen on the "Credit SFX". This pack was a little bit faster than the M1 version of this game. Since MAME playing the same "F" note 6 times, while the M1 version seems to be played 4 times. But to my surprise, it seems it doesn't play 6 time on this pack. For me. I would prefer this faster version OST of Mad Motor, rather than listening the M1 version of this, because it is slower than this pack. HuC6280 are unused in this pack, because I think it is responsible for the sound CPU registers. The only thing they used for sounds is these 3 soundchips. YM2151, YM2203, OKIM6295, just like Dark Seal's VGM pack. Credit SFX is only used for YM2203 only, the rest is using YM2151 and 1 OKIM6295, because the other OKI chip was used for voices and SFXs too. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 9.64 MB -> 3.70 MB (38.4 %) 2. vgm_cmp: 3.70 MB -> 3.56 MB (96.0 %) Total: 9.64 MB -> 3.56 MB (36.9 %) External links: HardcoreGaming101: http://www.hardcoregaming101.net/mad-motor/
— RN22
Source: VGMRips
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