Mega Twins (W) / Twins (Unl) / Chiki Chiki Boys (J)
System: CP System
Publishers: Capcom (W) David Inc. (Unl)
Release date: 1990-06-19 (W) / 1993 (Unl)
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-05-21 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 15.5 MB | 6.61 MB | 42.6% |
vgm_cmp | 6.61 MB | 1.06 MB | 16.0% |
A 1990 platformer made by Capcom. Released in Japan as Chiki Chiki Boys, which later ported into Sega Genesis, Atari ST, and PCE-CD, and some unreleased ports that's available on the internet, like ZX Spectrum, and Amstrad CPC. Also, a bootleg version of this game was also released back in 1991 by David Inc. called "Twins". ngl, this game's soundtrack is pretty darn good, especially for a 1990 game. There's also 3 gods represented in 3 rounds. Which give you powers that might help you throughout the round. The rest of the level focuses on defeating the final boss. Note that the Credit SFX is different in each region. The US version is more on fanfare-like tune, while the JP version have voices that says "ganbatte ne" meaning that you have to do your best to beat this game, alongside with chimes or xylophone sliding notes up (idk what's called). Also, the differences between these two "Round Clear" is that the no-alt version has only 2 music parts been repeated, usually heard in every rounds, while the alternative version has 3 music parts that has repeated over, It can only be heard at the third round. There's some missing mechanics that i've noticed throughout the game. Saving girls in every levels is missing in the US version, while the JP version does have this mechanic. The track "Typhoon Kid" resembles a remix of the boss theme music from Forgotten Worlds that was released by Capcom 2 years prior. But I believe that looking on the track name, It might be the secret track for the first boss of the second round. Those unused tracks like 35 and 36. Okay, let's start with 35. Some rumors said that this jingle supposed to be played when the player is getting an extra life. While track 36 is basically an earlier version of the ending track. But it is replaced in the final game. Track names are taken from "Street Fighter II -G.S.M. CAPCOM 4- [PCCB-00056]". As well as M1 listing too. This is also my first time to rip CPS1 VGM packs. And tbh, this is one of the most hardest VGM pack to ever ripped off. Considering that it is using YM2151 and M6295. vgmlpfnd doesn't recognize any possible loop points in each track, but some of them does. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 15.5 MB -> 6.61 MB (42.7 %) 2. vgm_cmp: 6.61 MB -> 1.06 MB (16.1 %) Total: 15.5 MB -> 1.06 MB (6.88 %) External links: MobyGames: https://www.mobygames.com/game/14355/chiki-chiki-boys/ Wikipedia: https://en.wikipedia.org/wiki/Mega_Twins
— RN22
Source: VGMRips
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