Final Fight
System: X68000
Publisher: Capcom
Release date: 1992-07-17
01. | Opening 0:52 | |
02. | Credit 0:02 | |
03. | Character Select / Name Entry 0:21 + 0:19 | |
04. | Round Start 0:08 | |
05. | Round 1: Slum 1 / Round 3 / Round 6-1 0:43 + 0:35 | |
06. | Round 1: Slum 2 0:39 + 0:31 | |
07. | Round Clear 0:04 | |
08. | Round 2: Subway Park 1 / Round 6-3 0:59 + 0:58 | |
09. | Round 2: Subway Park 2 0:49 + 0:47 | |
10. | Bonus Stage 0:30 | |
11. | Round 3: West Side 1 0:28 + 0:21 | |
12. | Round 4: Industrial Area 1 1:36 + 1:36 | |
13. | Round 4: Industrial Area 2 / Round 6-2 1:35 + 1:18 | |
14. | Round 5: Bay Area 1 1:10 + 0:56 | |
15. | Round 5: Bay Area 2 0:38 + 0:27 | |
16. | Round 5: Bay Area 3 / Round 6-4 0:42 + 0:40 | |
17. | All Rounds Clear 0:08 | |
18. | Ending 1:32 | |
19. | Continue 0:14 | |
20. | Game Over 0:10 | |
Total: 13:11 + 8:25 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2015-01-29 | The Golden Horse | Initial release. |
1.05 | 2015-02-20 | Valley Bell | Optimized VGMs. |
Tool | From | To | % |
---|---|---|---|
opt_oki | 16.7 MB | 1.36 MB | 8.1% |
vgm_cmp | 1.36 MB | 431 KB | 30.9% |
[Source] Final Fight Original Sound Collection Clarice Disc CDGM-10026 Dec 20, 2014 [Generator] XM6 2.05 (modded by Valley Bell) Just as with the arcade version of this game, I'm surprised nobody else did this already. This is a port of "Final Fight" to the computer that was used to develop it, which means apart from some compensation for the lack of the Zilog Z80, it's nearly arcade perfect. This extends to the soundtrack with the X68000's native sound hardware, which is almost identical to the arcade version's soundtrack. One exception is that the instrument samples are of much higher quality. The result feels like a different soundtrack altogether. In particular, the arcade and X68000 versions of "Round 5: Bay Area 3" feel like night and day. ("Bay Area 2" is missing the weird sample near the loop, too.) Another exception is that the mixing is better, too. The FM and sample instruments have a more balanced volume, so it's easier to hear some of the FM melodies over the percussion samples. For example, you can hear a bassline early on in "Round 4: Industrial Area 1" that's nearly inaudible in the arcade version. There is one flaw with this soundtrack, however, and it is one that you can't hear in this pack. In the arcade version, the samples were handled through the Oki MSM6295, which allowed for four channels of ADPCM and thus allowed for sound effects to play with the percussion running in the background. The X68000, however, natively used the Oki MSM6258, which had only one channel of ADPCM. As a result, the programming is faced with playing either sound effects or sample instruments on that one channel at any given point. The soundtrack thus ends up not quite perfect for gameplay, because the sample instruments can get cut off by the sound of your punches and vice versa. Without that, however, this is a must-listen, and a recommended addition to your collection. Enjoy! Note that I am not sure who handled music duties on the X68000 version. The credits are identical to the arcade version's, listing only "Youki-chan's Papa" (Yoshihiro Sakaguchi) for Sound, so I don't know who put in the improved samples for the hardware soundtrack or created the optional MIDI arrangements available if you have a Roland MT-32 connected to your unit (but which cannot be logged to VGM). Regardless, all the composers are credited identically to the latest version of my arcade "Final Fight" pack. For a bit of trivia, several of the Sound IDs in the X68000 version, used in this pack's tags, are also used as the names of some tracks on "Final Fight -G.S.M. CAPCOM 3-", the old soundtrack album from 1990, which was what I used in the original version of the arcade "Final Fight" pack. Size reduction: 1. opt_oki: 16.7 MB -> 1.36 MB (8.13 %) 2. vgm_cmp: 1.36 MB -> 431 KB (31.1 %) Total: 16.7 MB -> 431 KB (2.53 %)
Source: VGMRips
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