Final Fight
System: CP System
Publisher: Capcom
Release date: 1989-12-14
01. | Opening 0:51 | |
02. | Credit 0:02 | |
03. | Character Select / Name Entry 0:20 + 0:18 | |
04. | Round Start 0:05 | |
05. | Round 1: Slum 1 / Round 3 / Round 6-1 0:42 + 0:35 | |
06. | Round 1: Slum 2 0:39 + 0:31 | |
07. | Round Clear 0:05 | |
08. | Round 2: Subway Park 1 / Round 6-3 0:58 + 0:58 | |
09. | Round 2: Subway Park 2 0:47 + 0:47 | |
10. | Bonus Stage 0:26 | |
11. | Round 3: West Side 1 0:28 + 0:21 | |
12. | Round 4: Industrial Area 1 1:36 + 1:36 | |
13. | Round 4: Industrial Area 2 / Round 6-2 1:33 + 1:17 | |
14. | Round 5: Bay Area 1 1:06 + 0:56 | |
15. | Round 5: Bay Area 2 0:41 + 0:27 | |
16. | Round 5: Bay Area 3 / Round 6-4 0:41 + 0:40 | |
17. | All Rounds Clear 0:07 | |
18. | Ending 1:31 | |
19. | Continue 0:11 | |
20. | Game Over 0:07 | |
Total: 12:48 + 8:24 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2013-01-17 | The Golden Horse | Initial release. |
2.00 | 2014-12-28 | The Golden Horse | Tags updated with composer credits and track titles from the "Final Fight Original Sound Collection" released by Clarice Disc on 2014-12-20. Also reset the Gain from 0.50 to 1.00 since "Ending" no longer clips when played in VGMPlay/in_vgm with no Gain. |
2.01 | 2021-12-11 | Valley Bell | Added chip volume header. |
[Source (Original Tracklist)] Final Fight -G.S.M. Capcom 3- Pony Canyon / Scitron PCCB-00030 May 21, 1990 (Corroborated by 2012-04-22 BridgeM1 List Pack) [Source (New Tracklist and Composer Credits)] Final Fight Original Sound Collection Clarice Disc CDGM-10026 Dec 20, 2014 [Generator] MAME 0.144 (modded by Valley Bell) And now, vgmrips can add Capcom's seminal beat-'em-up to its ranks! Of course, there are some oddities I should note about this pack: * The credited composer is Yoshihiro Sakaguchi (as "Youki chan's papa"). However, Yoko Shimomura's personal website (http://www.midiplex.com/works.html) lists her as a partial contributor to this game, though not what tracks she contributed. Not only that, but in a blog post in 2011, Yasuaki Fujita stated that his first job at Capcom was writing music for this game, with a description implying that it was BGM 9. This was later confirmed by strugglepoo at VGMdb via e-mail correspondence with Mr. Fujita himself. For a while, this was all we knew about the composers of Final Fight. Then December 20, 2014 saw the release of the "Final Fight Original Sound Collection" from City Connection's Clarice Disc imprint for retro game soundtracks. Days later on the 27th, veteran Capcom composer Manami Matsumae posted a photo on her Twitter account of the liner notes for the "Final Fight [AC]" portion of the album, revealing that not one, not two, but _six_ composers went uncredited for the soundtrack! How in the world so many of them were left out until then, we may never know. Long story short, we now have a track-by-track composer breakdown for this game, which I added to this pack on the 28th for version 2.00. Thanks to dissident93 for drawing this to my attention! * The official soundtrack in G.S.M. Capcom 3 not only has multiple tracks per CD track, it also has dedicated "Stage" tracks that include every BGM that plays on the listed Stage in order, including duplicates. This meant that in the original version of this pack, "BGM 9" and "BGM 10" (tracks 12 and 13 respectively) came _before_ "BGM 6-8" (tracks 14-16). The "Final Fight Original Sound Collection," on the other hand, gives each track its own spot on the CD tracklist and names each one according to where they're used in the game. Thus, I used the later album's track list for version 2.00. However, I added more specific locations for the tracks labeled as "Round 6." I also fixed a minor mistake in the name of track 05, which claims it plays on Round 4 when it really plays on Round 3. (The Japanese track titles are unchanged for album accuracy reasons.) Both soundtracks also include the sound effect for inserting a coin, so it is included in this pack as well (track 02). * The original version of this pack also ran into an interesting issue regarding volume balancing. Before VGMPlay/in_vgm was updated to change the volume balancing for tracks that use the OKIM6295 chip, the Final Fight tracks were incredibly loud. This was most notable with "Ending" (track 18), which even suffered clipping! Thus, the original pack had a Gain of 0.50, which I did with the help of Valley Bell. In VGMPlay/in_vgm 0.40.5, however, the volume balancing of OKIM6258 and OKIM6295 tracks was changed to make them half as loud. This means "Ending" no longer technically clips, making the volume mod unnecessary, so I reset the volume gain to 1.00 for version 2.00. All other tracks should now play at a reasonable volume as well. * Finally, I'd like to state that yes, that random sample near the loop point of "Round 5: Bay Area 2" (track 15) really _is_ in the track; it's not a logging error. ;) With that said, enjoy!
Source: VGMRips
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