SegaSonic the Hedgehog
System: System 32
Publisher: Sega
Release date: 1993-06
01. | Credit 0:02 | |
02. | Quick! Escape! 0:30 + 0:30 | |
03. | Run Run Run! 1:05 + 0:40 | |
04. | Trap Tower 1:10 + 0:49 | |
05. | I'll Get You Yet! 0:34 + 0:33 | |
06. | Ice & Water 1:39 + 1:24 | |
07. | Hot Pursuit 2:17 + 1:50 | |
08. | Eggman's Tower 1:34 + 1:32 | |
09. | Bomb! 0:14 | |
10. | Level Clear 0:04 | |
11. | All Over - Credits 2:22 | |
12. | Eggman's Tower (Beta) 1:32 + 1:32 | |
13. | Level Clear (with SFX) 0:04 | |
Total: 13:02 + 8:45 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2011-04-04 | Valley Bell | Initial release. |
1.01 | 2012-02-22 | Valley Bell | Completed composer names and added Japanese tags. |
1.05 | 2012-05-16 | dissident93 | Changed Miyauchi to Kawaguchi (his current name.) |
2.00 | 2022-06-22 | BoxCubed | Added Beta version of Eggman's Tower and Credit SFX. |
2.01 | 2022-10-14 | Valley Bell | Fixed file names. |
Tool | From | To | % |
---|---|---|---|
optvgmrf | 191.91 MB | 14.4 MB | 7.5% |
vgm_cmp | 14.4 MB | 3.77 MB | 26.2% |
I got the song titles from the SegaSonic the Hedgehog OSV on Sonic Retro. It misses Eggman's Tower, because it isn't accessable in the Service Mode Sound Test. I added the game to my m1.xml file in order to log the songs. This game was the reason why I added the RF5C68 chip to the vgm format. The YM3438 is actually the same as a YM2612 and the RF5C68 is equal to the RF5C164 in Sega CD. Most songs were logged with M1 0.7.9a1 VGM mod and each one with MAME 0.136 and 0.140. Trap Tower is the oldest one, ripped in July 2010, all others were ripped in Februrary 2011. Size reduction: 1. optvgmrf: 191.91 MB -> 14.40 MB (7.50 %) 2. vgm_cmp: 14.40 MB -> 3.77 MB (26.16 %) Total: 191.91 MB -> 3.77 MB (1.96 %) By the way: My intial logs had about 334 MB. I never trimmed any pack that was as hard to trim as this one. That's because the game uses some dynamic channel allocation, so the notes are played on different channels each loop. And it does this for both the FM and PCM chips. Sometimes when I've found a good loop point for the FM chip, the PCM chip sounded buggy and when the PCM chip loop was good, the FM chips cut some notes. Very annoying. I was glad about the few tracks with a slight gap before the loop, because that were the only ones that were easy to trim. Now enjoy listening!
Source: VGMRips
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