Sengoku 3 (W) / Sengoku Densyo 2001 (J)
System: Neo Geo
Publisher: SNK
Release date: 2001 (MVS) / 2001-10-25 (AES)
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-02-20 | The Golden Horse | Initial release. |
1.01 | 2023-04-14 | Valley Bell | Renumbered tracks. |
[Source] Sengoku Denshou 2001 Original Soundtrack Scitron Discs SCDC-00102 Jul 18, 2001 [Generator] MAME 0.248 (modded by Valley Bell) The prophetic arrival of the "Timeless Soul" with a red moon has brought horrible monsters to the Earth. Now the "Ninjas of Peace" must purify the "Timeless Soul" and save the world. As you can imagine, the third and final game in the "Sengoku" series has nothing to do with the previous titles, beyond the premise of fighting yokai in the present day. Not only does it have a completely different storyline, it also has a gameplay loop more resembling a traditional "Final Fight"-style beat-em-up, but with an expanded combat system that features separate buttons for weapon attacks and bare-handed strikes, a dedicated projectile button, special and super attacks, and the ability to combine all of these to perform extensive juggle combos on your opponents. In contrast to the previous games where you wouild kill enemies in just a few hits and there were no combos at all, this game is effectively a spiritual successor to Noise Factory's beat-em-up "Gaia Crusaders", with gameplay just as tight and fully-featured. This is, of course, because development of the game itself was outsourced to Noise Factory. At this point, the old SNK was in its last throes, unable to adapt to a changing video game market that was beginning to drift away from arcades, and acquired by a pachinko company that proceeded to liquidate everything that was left. "Sengoku 3" wound up becoming the very last game published by the old SNK before the company collapsed, with the home cartridge version in particular coming out mere days before it filed for bankruptcy. "Sengoku 3" is also one of a few Neo Geo titles that eschew any use of FM, PSG, or sample-based instruments, and instead use streamed ADPCM audio for all of the music. The fact that this is even possible shows how ahead of its time the Neo Geo hardware was. However, all of it is piped through a single channel (the Delta-T channel to be precise), and thus it is mono sound only. The fact that this is done by playing up to two long ADPCM samples in succession (one for the intro if applicable, and one for the loop) also means that seeking through the VGM files to play from another spot will not work correctly, and you'll need to record them to a streamed audio format to listen to them in that fashion. Finally, some of the loops in this pack will sound slightly off, because their timing is imprecise even in the actual game. All this for a mix of techno and traditional Japanese instruments to make a soundtrack that sounds great, but isn't all that memorable. At least it's still a great listen, and it goes well with the fast-paced action.
Source: VGMRips
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