Speedy Gonzales (UE) / Soreyuke! Speedy Gonzales (J)
System: Game Boy
Publisher: Sunsoft
Release date: 1993 (E) / 1993-07 (U) / 1994-04-29 (J)
01. | Title Screen 0:16 | |
02. | Level Intro 0:11 | |
03. | Ice Zone / Cheese Island 0:54 + 0:54 | |
04. | Mexico Zone 0:43 + 0:43 | |
05. | Boss 0:54 + 0:41 | |
06. | Forest Zone 1:07 + 1:07 | |
07. | Game Over 0:07 | |
08. | Desert Zone 1:07 + 1:05 | |
09. | Level Complete 0:21 | |
10. | Country Zone 1:48 + 1:48 | |
11. | Boss (fixed) 0:41 + 0:41 | |
12. | Ending 0:15 | |
13. | Unused Song 1:05 + 1:05 | |
Total: 9:21 + 7:59 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2011-07-13 | Valley Bell | Initial release. |
1.10 | 2011-08-01 | Valley Bell | Added fixed Boss Theme. Moved unfixed Boss Theme between Mexico and Forest Zone. |
2.00 | 2013-05-28 | Valley Bell | Added full Ending and unused song, added song numbers, added Japanese screenshot. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 1.11 MB | 299 KB | 26.3% |
This is the first VGM v1.61 pack. (Also because at the time of release, VGM 1.61 is still in development.) There's no gbs rip of the game (which is a shame), so it was perfect for a vgm rip. Most jingles are based on well-known tunes. The boss music's noise disappears after a few beats. That happens everytime in the game and in various emulators, so I guess it's game bug. This pack was made using MESS 0.140 VGM Mod, with exception of the Ending and unused song, which were made using NEZplug v0.9.4.8 + 2 + 19.20 VGM Mod. In order to get a clean Level Clear song, I used MESS's cheat feature to set the collected cheeses (located at DF69) to 0 and recorded it from Forest Zone, because it plays the fewest SFX. I placed the the Game Over tune after Forest Zone, because in my opinion it's the hardest zone of the game. No other zone has such fast- moving and flying enemies. (For all who don't know the game: 1 hit = death.) Size reduction (vgm_cmp): 1.11 MB -> 299 KB (26.2 %) Update 1.10: I managed to record a fixed Boss Theme by increasing the loop counter at CA5A after the song started. Update 2.00: Thanks to a recent GB2GBS rip by Knurek (that is a bit buggy, btw) I recorded the full Level Intro song that is also used as Ending song. (The ending screen isn't emulated properly in Visual Boy Advance and no music plays there, so I didn't think about recording it from there earlier. There's a YouTube video that shows it though.) I also ripped an unused song. Also thanks to nineko for helping me identifying the origins of the Level Intro and the unused song. Note: The UE screenshot has an aspect ratio of 1:1 because of a SMSPower.org guideline. I kept it like that for historical reasons.
Source: VGMRips
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