The King of Fighters '96
System: Neo Geo
Publisher: SNK
Release date: 1996-07-30
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2014-08-24 | The Golden Horse | Initial release. |
1.01 | 2014-08-26 | The Golden Horse | Edited track 4's English title to use the official English name for the team. |
[Source] The King of Fighters '96 / SNK Pony Canyon / Scitron PCCB-00223 Aug 21, 1996 Generated by MAME 0.152, modded by Valley Bell, using the Jukebox Player accessible with the Universe BIOs. The third game in SNK's longest-running series, "The King of Fighters '96" saw the series get a complete makeover, with restructured and rebalanced gameplay and every single sprite redrawn. It also ditched the "select a team" mechanic in favor of the Edit Mode present in the previous game, meaning you could select which three characters you wanted from the get-go without a prompt. More relevantly, the music team was given even more room to experiment (I assume), leading to a mellow arrangement of Terry's "Fatal Fury 3" music for his team and Mr. Big's suave theme that has an intro almost as long as the rest of the track! The sample quality's improved, too, although the electric guitar samples are a bit scratchy. Despite that flaw, these tracks are good listening. Some notes regarding this pack: * Some tracks required the use of vgm2mid and vgm2txt to find the proper loop point. These include "Rumbling in the City," "Here Comes Challenger," and "Requiem in D Minor K.626 Dies Irae." * Speaking of which, Wolfgang Krauser's theme is taken directly from "Fatal Fury 2," and just like in "Fatal Fury 2," it's a series of streamed ADPCM samples (of a performance of Mozart's "Dies Irae"). Thus, seeking to another part of the track will not work as it normally would (it will start from the beginning of the sample that would be playing at that point, and then get cut off by the next sample). Enjoy!
Source: VGMRips
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