Vinyl Goddess from Mars
System: PC/AT
Publisher: Union Logic Software Publishing
Release date: 1995
01. | Tafa 2:01 + 2:01 | |
02. | Intro 1:10 + 1:10 | |
03. | Crush 1:49 + 1:49 | |
04. | Puzz 6 1:34 + 1:34 | |
05. | Prowler 2:20 + 2:20 | |
06. | Strike 1:26 + 1:26 | |
07. | Fever 1:58 + 1:58 | |
08. | Cover Up 1:37 + 1:37 | |
09. | Trample 1:38 + 1:38 | |
10. | Retro Jill 1:16 + 1:16 | |
11. | Mystic 1:22 + 1:22 | |
12. | Twilight 2:14 + 2:14 | |
13. | Stardust 1:41 + 1:41 | |
14. | Osiris 1:57 + 1:57 | |
15. | Evil Eye 2:08 + 2:08 | |
16. | Horus 1:43 + 1:43 | |
17. | Insured 1:32 + 1:32 | |
Total: 29:18 + 29:18 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2018-08-16 | The Golden Horse | Initial release. |
[Generator] DOSBox-VGM by NewRisingSun This B-movie action game started development as a sequel to Epic MegaGames' "Jill of the Jungle", but was rejected by Epic for quality reasons. I can see why, as despite having smoother movement than Jill, Vinyl doesn't quite improve on the gameplay, which by release was three years out of date. Plus, the design of the weapons is such that it's not until episode 1, level 5 that Vinyl gets one that can hit _most_ of her foes from anything besides a considerable distance. I should know this, because I had to play and complete the game in order to record this music pack. Speaking of which, in another indicator of the game's quality, this game was released in 1995 and yet only had an AdLib FM soundtrack. That's right, no support for MIDI devices or even PCM music (as in Epic's "Jazz Jackrabbit" from one year before)! At least the soundtrack is decent, even if it's super loud in-game, with track 01 being one particular highlight. Technical notes: This game uses the AdLib MUS format, which requires a separate SND or TIM file to store the timbres (FM instruments). Both are stored within the file GODDESS.LBR for each song; the original filenames in the Notes box are the filenames when the music is extracted. While the music is playable in AdLib Play and other players that support it, and thus many online recordings of the music were made with them, they all play the music slightly slower than the game does. Thus, this may be the first recording of the soundtrack at its correct tempo. (Oh, and the VGMs loop as they do in-game, so yes, many of the loops really are as jerky as this pack makes them out to be.)
Source: VGMRips
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