Virtual Boy Wario Land
System: Virtual Boy
Publisher: Nintendo
Release date: 1995-11-27
01. | Title Screen 1 0:22 | |
02. | Title Screen 2 0:19 | |
03. | Select Screen 0:06 + 0:06 | |
04. | Opening Scene 1 2:04 + 1:43 | |
05. | Opening Scene 2 0:40 | |
06. | Opening Scene 3 0:08 | |
07. | Level Theme 1 1:03 + 0:57 | |
08. | Key Obtained! 0:04 | |
09. | Secret Room 1 2:14 + 2:13 | |
10. | Treasure Obtained! 0:01 | |
11. | The Elevator 0:16 + 0:16 | |
12. | Bet Coins 0:05 + 0:04 | |
13. | Heart Game 0:21 + 0:16 | |
14. | Coin Game 2:06 + 2:06 | |
15. | You Lost Coins... 0:02 | |
16. | You Won Coins! 0:02 | |
17. | Level Theme 2 1:06 + 1:06 | |
18. | Secret Room 2 0:06 + 0:05 | |
19. | Level Theme 3 1:29 + 1:28 | |
20. | Fight With Enemy 0:26 + 0:24 | |
21. | Enemy Defeated 0:12 + 0:08 | |
22. | Mini-Boss Intro 0:11 | |
23. | Mini-Boss Battle 0:08 + 0:07 | |
24. | Mini-Boss Defeated 0:21 | |
25. | Key After Mini Boss 0:07 | |
26. | Level Theme 4 1:21 + 0:59 | |
27. | Level Theme 5 1:30 + 1:30 | |
28. | Secret Room 3 0:06 + 0:06 | |
29. | Waterfall 0:03 + 0:03 | |
30. | Level Theme 6 0:56 + 0:54 | |
31. | Level Theme 7 1:15 + 1:14 | |
32. | Final Boss Intro 0:03 + 0:03 | |
33. | Final Boss Battle 0:47 + 0:47 | |
34. | Final Boss Defeated 0:33 | |
35. | It's All Mine! 0:06 + 0:02 | |
36. | Ending Scene 1 1:03 + 1:02 | |
37. | Ending Scene 2 1:15 + 0:52 | |
38. | Credits 1:57 | |
39. | Totaka's Song 0:17 + 0:17 | |
40. | Lose a Life 0:04 | |
41. | Game Over 0:26 + 0:18 | |
42. | Unused BGM 1 1:03 + 1:02 | |
43. | Unknown BGM 1 0:02 + 0:01 | |
44. | Unknown Jingle 0:05 | |
45. | Unused BGM 2 0:23 + 0:23 | |
46. | Unused Jingle 0:21 + 0:11 | |
Total: 27:13 + 20:27 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-07-11 | Valley Bell | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 1.41 MB | 1.15 MB | 81.6% |
Logged with VBjin svn103. Kazumi Totaka has a very interesting style that mixes music and ambient sounds. This results in some tracks consisting entirely of SFX. It also made some of the tracks hard to loop due to desync'ing channels. The worst track in that regard is Level Theme 5, which has 4 entirely different loop patterns playing simultaneously on the 6 channels. There are several unknown tracks. I assume they are unused, because I couldn't find any write to the memory triggers with their song ID. Apropos tracks - an interesting fact is, that some of the jingles (e.g. Lose a Life) begin with silence to let sound effects play. The track order and song titles originate from Blue_Kirby2's VB Wario Land gamerip. Size reduction (vgm_cmp): 1.41 MB -> 1.15 MB (81.7 %) Hacking Notes: The sound engine features 7 different addresses that trigger certain SFX and songs. The following list contains the address of the memory trigger, the offset of the pointer list in the ROM and the number of valid IDs. IDs begin with 01. The "jingles" lists seems to be unused. Trigger List Count 050000EC 1EEFBC empty Jingles #1 050000EE 1EED4C 0B Jingles #2 050000F0 1EB320 32 SFX #1 050000F1 1EBBE8 24 SFX #2 050000F2 1EC540 71 SFX #3 050000F3 1EE588 1D SFX #4 050000F4 1E694C 33 Music
Source: VGMRips
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