Zany Golf
System: Mega Drive
Publisher: Electronic Arts
Release date: 1990
01. | Intro 1:06 | |
02. | Wacky Windmill 1:38 | |
03. | Hamburger Hill 0:55 | |
04. | Will's Walls 1:19 | |
05. | Pinball Palace 1:51 | |
06. | Frantic Fans 1:05 | |
07. | Chaotic Castle 1:02 | |
08. | Ambling Ant Hill 1:20 | |
09. | Knock-Out Nightmare 0:48 | |
10. | Energy Enigma 1:48 | |
11. | Level complete 0:02 | |
12. | Score card 0:39 | |
13. | Bonus message 0:05 | |
Total: 13:32 + 0:00 |
Version | Date | Author | Description |
---|---|---|---|
1.01 | 2021-12-31 | andlabs | Fixed txt file for vgmrips. |
Original Release: 1.00. This game reminds me of one of those old Spectrum games where you could just see the shoddy worksmanship, because the game was written half in BASIC and half in Z80 assembler, or it reused BASIC drawing routines and you had to wait for the circles to be drawn. On the Genesis, it's less obvious, but here are some clues. The game has low FPS (it feels like 10 FPS). There are slow loading times, probably due to the decompression they use, and the fact that they store pointers in little endian on a big endian machine). It takes about 3 seconds just to open the pause screen. There is always input delay. As an example, take the pinball level and see how much it takes from when you press A and the flippers activate. The game is ported from another platform. Wikipedia says it was initially released for the Apple IIGS. It is unclear which version is ported to the Genesis. There is a secret level, called Knock-out Nightmare. I believe that in this port, it is not secret anymore. If you try to access it via putting in the mouse hole on the Energy Enigma level, when the mouse eyes are red, you get a "Nice try!" message. It comes right after the Ambling Ant Hill level. Also, there is a Magic Carpet level that is missing in the Genesis version. See the GiantBomb page for more details (links below). The gameplay is not bad, and the music is decent. The instruments are mediocre, and no PCM samples are used to enhance the sound. There are very few in-game sound effects. There was no sound test, so to get to all the songs, I had to use GameGenie cheats to skip levels. The songs do not loop, but there is a 'Repeat' option in the menu. But that only starts the song again, after a silence of a few seconds. They seem to have made their own sound driver. With help from Valley Bell, we figured out a way to get the songs to play in the level opening screen (write 0x01 at 0xFFE28C). This helped rip the song for Chaotic Castle, which has an alert sound playing intermittently during the level (for when the castle gate opens). Interestingly, if you write 0x00 at 0xFFE28C, the notes finish playing at their designated time. We also found the music files inside the ROM, in SMUS format. Info about the SMUS format can be found here, for anyone seeking more details: http://www.textfiles.com/computers/smus It is probably possible to extract the SMUS songs and convert them to MIDI. Some of the songs are compressed. It's possibly something LZ-like. Each song has an internal name. In the ROM, as well as in RAM, their positions are stored in little-endian. The value list at 0x005CAA is really the size of the decompressed songs. If the value is 0, the song is uncompressed and read directly from ROM. Else it's decompressed to FF80E8. Song locations in ROM: 021400 score6v 022392 singles6v 02A722 marquee6v 032F46~ windmill6 03E78C hamburger6v 043CCA~ walls6v 04C186~ pinball6v 0585C2 fans6 060644~ castle6 06819C~ anthill6v 06E68E~ secret6 07D79A energy6 ~ means compressed Level BGM Pointer List: 005C82 (4-byte littleendian pointers) Level BGM Pointers: CA3C0400 043CCA walls6v 44060600 060644 castle6 8EE60600 06E68E secret6 462F0300 032F46 windmill6 C2850500 0585C2 fans6 462F0300 032F46 windmill6 9AD70700 07D79A energy6 9C810600 06819C anthill6v 8CE70300 03E78C hamburger6v 86C10400 04C186 pinball6v Pause Music Trigger: FFE28C (00 - paused, 01-FF - playing) current BGM Number: FFEB7A Level Load Routine: 005D12 Game credits: Zany Golf Copyright (c) 1990 Will Harvey Licensed to Electronic Arts Licensed by Sega Enterprises Ltd. Electronic Arts presents A Sandcastle production Written by Will Harvey Jim Nitchals Ian Gooding Doug Fulton Sega version by Brett G. Durett I believe the credits are as follows: Programming & design: Will Harvey Programming: Jim Nitchals Art: Ian Gooding Music: Doug Fulton External links: GameFAQs: http://goo.gl/3nZJK8 SegaRetro: http://goo.gl/swcKzS GiantBomb: http://goo.gl/cdggGV Wikipedia: http://goo.gl/KgP3Hk Guardiana: http://goo.gl/XVcHYZ MobyGames: http://goo.gl/LAIIHJ TheGamesDB: http://goo.gl/zOyJ7R GameBase Megadrivemania GA_Id: 1089 -vampirefrog
Source: VGMRips
Related packs
![]() |
Zany Golf
Apple IIgs • ES5503 |
![]() |
Shinobi III: Return of the Ninja Master (W) / The Super Shinobi II (J)
MegaDrive • SN76489, YM2612 |
![]() |
Ys III: Wanderers From Ys
MegaDrive • SN76489, YM2612 |
![]() |
Castlevania: Bloodlines (U) / Vampire Killer (J) / Castlevania: The New Generation (E)
MegaDrive • SN76489, YM2612 |
![]() |
Super Fantasy Zone
MegaDrive • SN76489, YM2612 |
![]() |
Teenage Mutant Ninja Turtles: The Hyperstone Heist (U) / Teenage Mutant Hero Turtles: The Hyperstone Heist (E) / Teenage Mutant Ninja Turtles: Return of the Shredder (J)
MegaDrive • SN76489, YM2612 |
![]() |
Gleylancer
MegaDrive • SN76489, YM2612 |
![]() |
Mad Stalker: Full Metal Forth
MegaDrive, Genesis • YM2612 |
![]() |
The Revenge of Shinobi (W) / The Super Shinobi (J)
MegaDrive • SN76489, YM2612 |
![]() |
The Super Shinobi (prototype)
MegaDrive, Genesis • SN76489, YM2612 |