Aero Fighters (U) / Sonic Wings (J) (OKIM6295 Version)
System: Arcade Machine
Publishers: Mc O'River (U) Tecmo (J) unknown (Unl)
Release date: 1992
01. | Opening 0:16 + 0:08 | |
02. | Credit SFX 0:01 | |
03. | Mediterranean Sea 0:25 + 0:25 | |
04. | America 0:11 + 0:08 | |
05. | NATO (England) 0:13 + 0:04 | |
06. | Middle East 0:11 + 0:07 | |
07. | Japan 0:22 + 0:08 | |
08. | Sweden 0:21 + 0:04 | |
09. | Unused 1 0:09 + 0:08 | |
10. | Unused 2 (Cutscene Demo) 0:05 | |
11. | Name Entry 0:19 + 0:11 | |
12. | Opening (In-game part looped) 0:08 + 0:08 | |
13. | America (In-game part looped) 0:08 + 0:08 | |
14. | NATO (England) [Boss] (In-game part looped) 0:04 + 0:04 | |
15. | Middle East (In-game part looped) 0:07 + 0:07 | |
16. | Japan (In-game part looped) 0:08 + 0:08 | |
17. | Sweden (In-game part looped) 0:04 + 0:04 | |
18. | Unused 1 (In-game part looped) 0:08 + 0:08 | |
19. | Name Entry (In-game part looped) 0:11 + 0:11 | |
Total: 3:23 + 2:13 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-06-12 | RN22 | Initial release. |
1.01 | 2023-07-14 | Valley Bell | Removed redundant comment from VGM tags. |
1.10 | 2023-07-19 | Valley Bell | Fixed playback in VGMPlay. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 7.38 MB | 812 KB | 10.7% |
This is basically a OKIM6295 version of the game, converted by the bootleggers. I don't how they did this, maybe some recording. This version is basically doesn't have a full loop on some of the tracks, some of them are cutted due to the limited space of the chip, and the sound test of this version is really, really broken. I have to reset the game before I play the next track. On the second set of this bootleg, Mediterranean Sea was also cutted in this version. One thing about this game is, I freaking love Mao-Mao!!! Track names are taken from "SONIC WINGS -VIDEO SYSTEM ARCADE SOUND DIGITAL COLLECTION Vol.1- [CLRC-10019]". Note: This pack uses ADPCM streams and seeking doesn't work properly. -RN22 Regarding the v1.10 fix: The original logs suffered from a race condition that caused the songs to be partly muted. The game waits until the stream ends and then immediately issues the next "play" command. However the OKI6295 ignores these "play" commands when the channel is already playing. Due to the VGM's tick resolution of 44100 Hz, it could happen that the "play" command was issued by the VGM when the channel was just not yet finished, causing the rest of the song to be muted. I patched the VGMs to always explicitly stop each channel before issuing the next "play" command. -Valley Bell Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 7.38 MB -> 812 KB (10.8 %) Total: 7.38 MB -> 812 KB (10.8 %) External links: Wikipedia: https://en.wikipedia.org/wiki/Aero_Fighters Arcade Database (Arcadeitalia): http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=aerfboot
— RN22
Source: VGMRips
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