Agress: Missile Daisenryaku
System: Arcade Machine
Publisher: Palco System
Release date: 1991
| 01. | Coin 0:01 | |
| 02. | How to Play 0:12 + 0:11 | |
| 03. | BGM 1 0:39 + 0:26 | |
| 04. | BGM 2 0:57 + 0:37 | |
| 05. | BGM 3 0:40 + 0:27 | |
| 06. | Round End, Miss 0:02 | |
| 07. | Game Over 0:04 | |
| 08. | Unknown 0:06 | |
| Total: 2:38 + 1:40 |
| Version | Date | Author | Description |
|---|---|---|---|
| 1.00 | 2021-09-27 | andlabs | Initial release. |
Generated by MAME 0.222 VGM mod
(mame0222-245-gad6505ba636-dirty).
This game does not have a service menu.
To rip this pack, I overwrote the code that
plays the insert coin effect and disabled
playing of all other sounds. As the game
waits indefinitely for you to press start
after inserting a coin, this should suffice
as a replacement for a proper sound test.
The following MAME debugger commands were
used:
maincpu.mw@110 = 4E75
maincpu.mw@426 = 4E75
maincpu.mw@612 = xxxx
I do not know what's up with the weird loops
on the main BGM songs, or of the randomly
changed voice for some notes in BGM 1 after
the first loop, or the extra percussive note
at the start of BGM 3. If those are a result
of using the insert coin approach, then oops.
It's actually difficult to tell in-game,
given the sound effects (which are all MSM6295
samples) play louder.
The sound with code $88 (put 0088 in place of
xxxx in the above MAME debugger code) is the
sound used for insert coin. However, sound $89
appears to be a more "coin inserted"-sounding
sound. I did not include it here as I don't
know if it's used elsewhere; further research
is needed.
Thanks to Kaito Sinclaire for inspiring this
pack and providing song identification
assistance.
— andlabs
Source: VGMRips
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