Arcus Odyssey
System: X68000
Publisher: Wolf Team
Release date: 1991-06-29
01. | Opening Theme 3:15 | |
02. | Password 1:13 + 1:11 | |
03. | Character Selection 0:59 + 0:57 | |
04. | Intro Scene 1:58 + 1:58 | |
05. | Map 0:32 + 0:32 | |
06. | Act 1-1: Shrine Grounds 1:09 + 1:09 | |
07. | Act 1-2: The Shrine 1:23 + 1:23 | |
08. | Act 1 Boss 1:06 + 1:04 | |
09. | Act Clear 0:04 | |
10. | Act 2-1: Prison 1:28 + 1:27 | |
11. | Act 2-2: Reservoir 1:16 + 1:16 | |
12. | Act 3-1: Pyramid 0:55 + 0:54 | |
13. | Act 3-2: Tomb 1:01 + 1:01 | |
14. | Act 3~5~6 Boss 0:52 + 0:52 | |
15. | Act 4: The Wicked Flame 1:30 + 1:28 | |
16. | Act 6-1: Dark Minions 1:25 + 1:25 | |
17. | Act 6-2: Monsters Inside 1:39 + 1:36 | |
18. | Act 6-3: A Fight with an Ally 1:41 + 1:41 | |
19. | Act 6-4: Pray for Victory 1:26 + 1:25 | |
20. | Act 7-1: Nightmare Castle 1:01 + 1:01 | |
21. | Act 7 Boss 1:20 + 1:17 | |
22. | Act 7-2: Dungeon Room 1:04 + 1:04 | |
23. | Act 8: The Full Moon 1:26 + 1:26 | |
24. | Castomira - Sorceress 1:17 + 1:17 | |
25. | Castomira - Dragon 1:31 + 1:28 | |
26. | Castomira - Demon 0:57 + 0:57 | |
27. | Castomira - Defeated 1:25 + 1:23 | |
28. | Credits Theme 1:49 + 1:49 | |
29. | Unused Ending Music 5:59 + 5:56 | |
30. | Got Item Fanfare 0:03 | |
31. | Game Over 0:04 | |
32. | Continue 0:08 + 0:08 | |
Total: 42:42 + 38:52 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2017-01-03 | Valley Bell | Initial release. |
1.05 | 2017-02-12 | Valley Bell | Optimized VGMs. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 57.1 MB | 48.5 MB | 84.9% |
opt_oki | 48.5 MB | 1.1 MB | 2.3% |
vgm_cmp | 1.1 MB | 1.09 MB | 99.1% |
This is some fine orchestral Sakuraba music. Arcus Odyssey on the X68000 is almost the same as on the MegaDrive, but better. Cutscenes use the X68000's high resolution mode for very sharp images. There are a few additional cutscenes the MD version lacks. The sound is also better, since the YM2151 has more channels and there are more drum samples. There are also two additional songs missing from the MD version. Most of the tracks use 5 FM channels and 1 PCM channel drums. This would fit into the MegaDrive limitation - if that sound driver didn't reserve a channel for SFX. So the MD version lacks a channel, making the X68000 version the definitive version. The only thing I miss in the X68000 version is vibrato. Aside from the missing channel, the music is exactly the same on the X68000 and MegaDrive. The MD version uses a more compact music format, but it has all the notes from the X68000 - including the missing channel and the drums missing from the MD version. The track order and track titles were taken from the MegaDrive VGM rip. This excludes the two songs missing from the MD version of the game: "Intro Scene" and "Unused Ending Music" According to vgmdb there was an OST release for the X68000 version, but it uses very generic track titles. It also lists "Unused songs", which might refer to the one ending song that doesn't seem to appear in the game. If you play the vanilla game, you might notice that the "low tom" drum sample is barely audible. That's due to a bug in the PCM driver where it skips the first 4 bytes of the ADPCM data. I hacked the game to fix the issue, so everything sounds fine now. Trivia: In the MD version, the high tom is broken. Unlucky developers ... Wolfteam's FM music format reserves 16 bytes for track titles, which I added to the VGM's notes tag. They're not very descriptive and often incomplete, but nice to have. Size reduction: 1. vgm_cmp: 57.1 MB -> 48.5 MB (85.0 %) 2. opt_oki: 48.5 MB -> 1.10 MB (2.27 %) 3. vgm_cmp: 1.10 MB -> 1.09 MB (98.9 %) Total: 57.1 MB -> 1.09 MB (1.91 %)
Source: VGMRips
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