Xin Qi Gai Wang Zi

Sound chip: YM2612
System: Mega Drive
Composer: Zhenglong Zhang
Developer: C&E Inc.
Publisher:
Release date:
01. Intro 0:52
02. Title Screen 0:30 + 0:30
03. Castle 0:24 + 0:24
04. Town 0:35 + 0:35
05. Inside a House 0:22 + 0:22
06. Forest 0:48 + 0:47
07. Battle Theme 1 0:33 + 0:32
08. Overworld 0:39 + 0:39
09. Battle Theme 2 0:39 + 0:39
10. Cave 0:35 + 0:35
11. Battle Theme 3 1:09 + 1:09
12. Game Over 0:09
13. Village 0:42 + 0:41
14. Ruined City 0:22 + 0:22
15. Flower Garden 0:18 + 0:18
16. Unknown Music 00F5 0:45 + 0:45
17. Unknown Music 00EB 0:33 + 0:32
18. Unknown Music 00EF 0:29 + 0:29
19. Unknown Music 00F3 0:48 + 0:43
20. Unknown Music 00F7 0:43 + 0:43
21. Unknown Music 00FB 0:26
22. Unknown Music 00FE 0:54 + 0:43
23. Unknown Music 00FF 0:35 + 0:35
24. Boss Battle 0:42 + 0:42
25. Victory 0:10
26. Ending Part 1 0:35 + 0:35
27. Ending Part 2 0:29 + 0:28
28. Credits 0:52 + 0:52
Total: 16:26 + 14:29
History
Version Date Author Description
0.90 2011-02-26 Valley Bell Initial release.
0.95 2014-04-18 dissident93 Added composer.
0.96 2021-12-30 andlabs Fixed txt file for vgmrips.
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Beggar Prince is a Taiwanese JRPG loosely based
on the novel "The Prince and the Pauper" by
Mark Twain.

The game's original title is:
 Xin Qi Gai Wang Zi
I used the original version of the game to rip
the songs.
The translated English version of this game was
released by Super Fighter Team in 2006.


The game's music is quite nice, but sometimes
a little repetitive.
My favourite tune is the Town theme.

Most song's have a fade-in-effect on some
instruments in the first loop, but not in the
following loops. This is not bad trimming, as
the game behaves like that as well.


Many songs are unknown as I haven't played
through the game. Almost all titles are based
on the videos of the game.

The composer name is missing because Super
Fighter Team dared to remove most of the
credits from the credits screen. (Assumed that
there was any info the the credits screen.
I can't confirm this because there's no video.)

Some songs have noticable clicks on the DAC
channel. That's because of the too simple
volume calculation of the sound driver. Every
drum sound also starts with a not noticable
click.
I already fixed the issue that it made a click
when a song got paused/unpaused/stopped by
adding some number to the DAC values.


The songs were ripped with MESS 0.140 VGM and
it's debugger.

Thanks to andlabs for giving me some very
helpful info about the sound engine.

Hacking notes:
(Just in case I forget something or reripping
is needed)
The Play Sound routine is at 0E34E4.

When using the MESS Debugger, set a breakpoint:
bpset 0E34EC, D2 >= 90
It will stop everytime before a sound of music
starts to play.
Register D2 contains the sound number.
Sound IDs are >= 0080, 0000 is stop.

Valley Bell

Source: Project2612

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