Barver Battle Saga: Tai Kong Zhan Shi
System: Mega Drive
Publisher:
Release date:
01. | Intro 1:40 + 0:45 | |
02. | Somewhere in the World ... 0:23 + 0:23 | |
03. | Busy Village 0:58 + 0:57 | |
04. | Dark Forest 0:44 + 0:22 | |
05. | Danger 0:14 + 0:13 | |
06. | Battle Theme 0:40 + 0:39 | |
07. | Battle Won 0:41 + 0:25 | |
08. | Walking Around 1:05 + 1:05 | |
09. | Peaceful City 1:28 + 1:24 | |
10. | Optimism 1:28 + 0:53 | |
11. | Great Castle 0:54 + 0:28 | |
12. | Good Night 0:05 | |
13. | Sacred Temple 1:03 + 1:02 | |
14. | Niluka Volcano 0:32 + 0:21 | |
15. | Unused Fanfare 0:02 | |
16. | Abandoned Ruins 0:49 + 0:49 | |
17. | Western Desert 1:00 + 0:39 | |
18. | Lost in Thoughts 0:23 + 0:23 | |
19. | Eastern Caves / Babel 0:50 + 0:44 | |
20. | Boss Theme 1:49 + 1:49 | |
21. | Silence 0:03 + 0:02 | |
22. | The End 1:14 + 1:13 | |
Total: 17:52 + 14:25 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2010-09-01 | Valley Bell | Initial release. |
1.01 | 2010-12-01 | Valley Bell | Slightly reordered the tracks and added some comments. |
1.02 | 2011-01-13 | Valley Bell | Added some notes. |
1.10 | 2011-02-23 | Valley Bell | Fixed Boss Theme loop. |
1.11 | 2021-12-30 | andlabs | Fixed txt file for vgmrips. |
BBS is a nice Taiwanese JRPG. The game's original title is: Barver Battle Saga - The Space Fighter I used the translated (and fixed) english version of the game to rip the songs. Because there's no OST, I titled the tracks while playing through the game. The comment of most tracks describes the detailed usage of the track. (I saw this in the SPC pack of Chrono Trigger and loved that.) Also I ripped all the tracks from the title screen by hacking the game. I did this to avoid the music loading times which caused the first notes to be shortened by 1 frame. Music Pointer List Address: 0x0019868A (english translation only) The track "Busy Village" misses the first note of its melody, if you play it with foo_gep. It sounds right when played with in_vgm, Kega Fusion (via ROM) or VGMPlay. The track "Peaceful City" has a weird loop. The melody instrument sounds different after the first loop and doesn't change back. This is intentional because it reproduces the game's behaviour. (And btw: I used the VGM Loop Finder to find the loop points, so I couldn't have trimmed wrong.) The tracks "Battle Won" and "Good Night" were resused in another Taiwanese MegaDrive RPG, "Conquering the World III". There are 2 playlists. An usual one and the one marked with MM. It's a special playlist for VGMPlay's Medley Mode that disables fading between tracks of a playlist and includes the "Silence"-track. The usual playlist excludes this track because fading destroys the intention of this track.
Source: VGMRips
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