Lemmings 3D
System: PC/AT
Publisher: Psygnosis
Release date: 1995
01. | Opening Title 0:59 + 0:49 | |
02. | Fun Rating Jingle 0:12 | |
03. | Army 1 2:18 + 2:09 | |
04. | Garden 1 1:49 + 1:49 | |
05. | Circus 1 1:41 + 1:41 | |
06. | Computer Zone 1 1:33 + 1:17 | |
07. | Egypt 1 2:18 + 1:17 | |
08. | Tricky Rating Jingle 0:11 | |
09. | Alien 1 1:17 + 1:17 | |
10. | Golf 1 2:21 + 1:52 | |
11. | Medieval 1 2:02 + 2:02 | |
12. | Lego 1 2:01 + 2:01 | |
13. | Sweet Land 1 1:43 + 1:39 | |
14. | Alien 2 1:37 + 1:37 | |
15. | Lego 2 1:55 + 1:55 | |
16. | Garden 2 1:33 + 1:32 | |
17. | Taxing Rating Jingle 0:12 | |
18. | Computer Zone 2 2:01 + 1:45 | |
19. | Army 2 1:50 + 1:50 | |
20. | Failed 0:05 | |
21. | Egypt 2 2:09 + 2:06 | |
22. | Sweet Land 2 1:43 + 1:39 | |
23. | Medieval 2 2:01 + 2:01 | |
24. | Circus 2 1:41 + 1:32 | |
25. | Golf 2 1:50 + 1:41 | |
26. | Garden 3 1:50 + 1:50 | |
27. | Lego 3 2:03 + 1:51 | |
28. | Mayhem Rating Jingle 0:19 | |
29. | Alien 3 1:14 + 1:13 | |
30. | Sweet Land 3 1:26 + 1:22 | |
31. | Army 3 1:39 + 1:35 | |
32. | Circus 3 1:50 + 1:32 | |
33. | Medieval 3 1:27 + 1:26 | |
34. | Golf 3 1:20 + 1:17 | |
35. | Egypt 3 2:15 + 1:40 | |
36. | Computer Zone 3 1:41 + 1:24 | |
37. | Success 0:08 | |
38. | Ending and Main Menu 0:49 + 0:49 | |
Total: 56:47 + 51:15 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2012-04-21 | Valley Bell | Initial release. |
"This is real jewel between the PC Midi game music, enjoy it!" (quote from Mirsoft MIDI rip) I got the track order from the MIDI rip hosted on www.mirsoft.info. Each zone theme has three variants. Variant 1 is the original theme. Variant 2 is a slight variation of variant 1. Variant 3 is a complete remix that is completely different to variant 1/2, aside from reusing a few motifs. Note: Some songs have small bugs (like Egypt 3, where the bass drum overrides the snare drum). Maybe I'll fix them in the original MIDIs and add fixed logs. Ripped with DOSBox 0.74. At the beginning, this rip was one of the hardest ones I ever made. Why? 1. There are many songs. 2. The sound engine doesn't synchronize the channels 100%, making vgmlpfnd useless. 3. It does the same as vgm_cmp, causing wrong pitched tones, it you don't trim after the at least one note played on each channel. Luckily I wrote a snd2mid converter for L3D's MIDIs some time before, so it helped me to find the loops and I had vgm2mid, which helped to find the right start sample. In the end, the trimming process was just tendious and less difficult than expected. Anyway, enjoy this great soundtrack.
Source: VGMRips
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