Nemesis '90 Kai
System: X68000
Publisher: Konami
Release date: 1993-11-05
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-07-10 | RN22 | Initial release. |
1.01 | 2022-07-23 | RN22 | Fixed track 10 loop and added 1 custom loop track. |
1.05 | 2022-07-26 | RN22 | Fixed track 16 loop with the help of vgm2txt to find the right loop. |
1.06 | 2022-07-13 | Valley Bell | Optimized VGMs. |
1.07 | 2022-08-19 | Valley Bell | Fixed screenshot. |
1.10 | 2022-08-20 | RN22 | Fixed track 08 typo. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 28.9 MB | 25.2 MB | 87.2% |
opt_oki | 25.2 MB | 2.51 MB | 10.0% |
Basically an enhanced port version of MSX Nemesis 2 developed by SPS by Sharp, with many additions to the game. Nemesis '90 Kai also translates to Nemesis '90 Revision. Notes that each channels of each VGM in this pack are playing random notes like Sega System 32 was. Track names are taken from "Gradius Ultimate Collection" (LC-1949~56), but changed a little. Track listing are arranged, based on the sound test of this game. It might be the second hardest rip of what I ripped, but worth it. Again, unoptimized. VB, have at it. Generated by MAME 0.236 VGM mod (mame0236-2-g1ec85877cc7), cuz MAME 0.244 crashes on my cousin's PC. 1.05 update: Track 16 is one of the hardest trim that I've ever make, doing brainstorming to find the right loop. Cuz the loop of that track is complicated, like the sample are in high volume on that loop. I don't know what called it is, but it's like YM2151 adjusting the sample volume by itself while looping. so, I had to find the right loop for that. Size reduction: 1. vgm_cmp: 28.9 MB -> 25.2 MB (87.1 %) 2. opt_oki: 25.2 MB -> 2.51 MB (9.94 %) Total: 28.9 MB -> 2.51 MB (8.66 %)
— RN22
Source: VGMRips
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