Operation Body Count
System: PC/AT
Publisher: Capstone Software
Release date: 1994
01. | Intro / BGM 8 1:23 + 1:23 | |
02. | Main Menu / BGM 10 0:44 + 0:44 | |
03. | BGM 1 2:05 + 2:05 | |
04. | BGM 2 1:09 + 1:09 | |
05. | BGM 3 1:34 + 1:34 | |
06. | BGM 4 1:31 + 1:31 | |
07. | BGM 5 2:17 + 2:17 | |
08. | BGM 6 1:12 + 1:12 | |
09. | BGM 7 2:53 + 2:53 | |
10. | BGM 9 0:16 + 0:16 | |
Total: 14:59 + 14:58 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2013-03-16 | The Golden Horse | Initial release. |
The second of Capstone's FPSes using the Wolfenstein 3D engine, released a year after Doom and thus doomed to obscurity. You know your game is rushed when you not only have just ten songs for 40 levels, but four of those songs are recycled from your other game! BGMs 5-8 are all from Corridor 7, and I guess they reused them because they didn't have enough time to make a full soundtrack. Some notes: * Unlike Corridor 7, the game uses all ten songs for level music, including the intro and main menu music. Just like Corridor 7, though, we also don't know the full names of each song. Thus, I named them according to where they're played, and I numbered the BGMs according to the order they're used in the first ten levels. Their original IMF file names are included in the Notes tags. * BGM 1 has a small delay before it loops; this is present in the original track as well. * Yes, BGM 9 really is that short. Again, special thanks to Krzysztof Nikiel for the AudioT Wolfenstein Pack Extractor and to Simon Peter for the AdPlug plug-in; these programs allowed me to extract the IMF files to learn their filenames, and to check loop points, respectively.
Source: VGMRips
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