Real Bout Fatal Fury / Real Bout Garou Densetsu
System: Neo Geo
Publisher: SNK
Release date: 1995-12-21
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-02-14 | The Golden Horse | Initial release. |
1.01 | 2023-04-06 | The Golden Horse | Reduced indentation of author groups so the VGMRips site can parse them correctly. |
[Source] REAL BOUT Garou Densetsu Scitron / Pony Canyon PCCB-00203 Feb 07, 1996 [Generator] MAME 0.244 (modded by Valley Bell) "Real Bout Fatal Fury", arriving mere months after "Fatal Fury 3", reuses code and assets from that game, but overhauls the gameplay to the point of feeling like a whole different game. The control scheme is changed, there's more of an emphasis on rushing down your opponent, and it's a more hectic game in general. It provides the blueprint for "Real Bout Fatal Fury Special", which builds upon the fast-paced gameplay established here. The soundtrack largely reuses the music from "Fatal Fury 3", to the point the reused music even has the same sound IDs, but there are multiple tracks exclusive to this game, most obviously the added characters' themes, as well as the intro music, cutscene music and ending music. This pack nonetheless includes fresh logs of all of the reused music from "Fatal Fury 3" for the sake of completeness. Notes on oddities: * There are two sound IDs that play the Neo-Geo Opening Theme and two IDs that run the player select music. While it's unclear why the Neo-Geo Opening Theme occurs twice, the second instance of "Hitchhike" is located where the second player select theme ("Freemason") was in "Fatal Fury 3", and so it was probably done for simplicity reasons. * Duck King's theme has noticeable clicking throughout. This is audible even in the official OST album, and is caused by an error in the drum loop sample running throughout the track. Both "Real Bout Fatal Fury Special" and "Real Bout Fatal Fury 2" reuse this track directly, and in neither case is this fixed. * The Japanese tags come direct from the OST album, which features alternate romanizations (writing "Sokaku" as "Soukaku" and using kunrei-shiki instead of Hepburn like the game does, e.g. "Chonsyu") and outright typos ("Haward") that are preserved in these tags but not in the English set.
Source: VGMRips
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