The King of Fighters 2000
System: Neo Geo
Publisher: SNK
Release date: 2000-07-26
01. | 00 0:24 | |
02. | Be-Ta Force 0:51 + 0:02 | |
03. | Be-Ta Force (loop only) 0:03 + 0:02 | |
04. | KD-0084 1:57 + 1:35 | |
05. | LV-4 0:07 | |
06. | Inner Shade 1:44 + 1:29 | |
07. | Terry 115 1:43 + 1:24 | |
08. | Beauty & the Beast 1:40 + 1:25 | |
09. | The Trooper 1:51 + 1:24 | |
10. | Cat Tail 1:27 + 1:16 | |
11. | Will 1:52 + 1:33 | |
12. | Come Up Smiling 1:46 + 1:32 | |
13. | Wild Party 1:45 + 1:21 | |
14. | LV-1 0:05 | |
15. | Goodbye Esaka 1:45 + 1:10 | |
16. | Stormy Scream 1:36 + 1:29 | |
17. | Be Freeze 0:19 + 0:04 | |
18. | Ice Place 3:01 + 1:54 | |
19. | Devil 6:27 + 6:02 | |
20. | Slasher Zero 2:30 + 2:11 | |
21. | Dream Eater 1:03 + 0:56 | |
22. | Crystal <Type 1> 2:30 | |
23. | Crystal <Type 2> 1:54 | |
24. | Crystal <Type 3> 2:09 | |
25. | Crystal <Type 4> 1:44 | |
26. | Crystal <Type 5> 2:11 | |
27. | Crystal <Type 6> 2:26 | |
28. | Crystal <Type 7> 2:10 | |
29. | Crystal <Type 8> 1:46 | |
30. | Crystal <Type 9> 2:19 | |
31. | Crystal <Type A> 2:49 + 0:07 | |
32. | Sukuwarelu 0:19 | |
33. | Crystal <Type A> (no loop) 2:04 | |
Total: 58:01 + 26:49 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2014-09-15 | The Golden Horse | Initial release. |
[Source] The King of Fighters 2000 / SNK SME / Scitron SCDC-00035 Aug 23, 2000 Generated by MAME 0.152, modded by Valley Bell, using the Jukebox Player accessible with the Universe BIOs. This was the final "King of Fighters" game made before the old SNK went bankrupt, and they took the opportunity to go out with a bang. It's loaded with references to SNK's history, with tons of alternate "Striker" characters you can summon into battle from both KOF and almost every other game the company ever made, including characters who are canonically dead (who appear in the game as ghosts). The game also integrates the Striker system more smoothly into the game, with the ability to summon a Striker at any time even while attacking, summon one to launch your opponent after a throw for a juggle at the additional cost of a super bar, and restore the "Striker Bombs" used to summon them by taunting at the cost of one super bar and the ability to move till you finish. They also put a ton of effort into the soundtrack, with a powerful sound unlike any KOF that came before it. It's dominated by electric guitars and the sample quality is excellent, as is the composition. It's overall a generally rocking soundtrack guaranteed to keep your blood pumping. The few exceptions include "Ice Place," well-suited for the poor young girl who fights you with ice powers on behalf of the villains; and "Slasher Zero," the final boss theme, which can be accurately described as "pure evil in audio form." And I don't mean that it's terrible; I mean that it's rare to find villain music that sounds this villainous in a fighting game. This one wasn't hard to trim armed with vgm2mid and vgm2txt for a few tracks, with one exception: "Devil," the music heard before you fight the final boss. For some reason, the FM backing instruments are slightly out of time with the rest of the virtual band, and thus the track only properly loops after it plays three times. Attempts to find a nicer loop point to make it loop earlier failed. Now you know why the version of "Devil" in this pack is much longer than it should be. As far as the tracklist goes, the back of the soundtrack album (at least) does not list when each track is played in its track names unlike previous albums. This is preserved in my pack's tracklist, but you can find when each track is used in the VGM track notes. The album also features nine versions of the credits theme, "Crystal," before the one that's used in the game ("Type A"). The album only plays the parts that differ from the final track, but here, you can hear what each version would've been like if they were used. My pack also includes a version of "Type A" that's not looped. It would seem all of these were meant for different teams' endings, and there must not have been enough time to properly integrate all of them. Finally, the track names on the album are all in English and feature (by now expected) grammatical mistakes, specifically incorrect capitalization. These errors are fixed in the English tags but preserved in the Japanese tags for accuracy reasons. Regardless of anything else, the release of this VGM pack gives the old SNK's part of "The King of Fighters" history a proper send-off. The next game to be released in the series, in 2001, was made after the IP was sold to the Korean company Eolith, and the result is not pretty--to the eyes or the ears. Enjoy!
Source: VGMRips
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