The King of Fighters 2002: Challenge to Ultimate Battle
System: Neo Geo
Publishers: Eolith SNK Playmore
Release date: 2002-10-10
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-02-13 | The Golden Horse | Initial release. |
[Source] KOF '02 Be the Fighter! Original Sound Trax Scitron / Eolith (& SNK) SCDC-00221 Nov 20, 2002 [Generator] MAME 0.152 (modded by Valley Bell), Universe BIOS Jukebox Player The second and last of the Eolith-published "King of Fighters" games, "The King of Fighters 2002" was developed by Brezzasoft, now "SNK Neo Geo", as a dream match game like fan favorite "The King of Fighters '98" since the previous game concluded the then-current storyline (for better or worse). It's clear that there still wasn't that much of a budget, as there is a lot of graphics recycling (including a case where a character throws a knife into the ground and it suddenly disappears), the backgrounds still aren't that good, and the new voice samples are still noticeably different in recording quality from the old ones. However, the gameplay improved strikingly compared to "The King of Fighters 2001", as they went back to a regular 3-on-3 structure, but with a brand-new feature called the "Any Cancel" that allowed sequencing special moves together. While the balance wasn't perfect, it was nowhere near as insane as the previous game was. The soundtrack, meanwhile, is an upgrade from "2001's" in some places, and a downgrade in others. There was finally the budget for more than 30-second loops, so we get full tracks by the series' standard, with not only original music but also remixes of series favorites. Unfortunately, it's clear that the composers didn't have the resources they did under the old SNK, and the music still suffers for it, with the remixes of "Jungle Bouncer" and "Beauty & the Beast" being especially terrible. Not all is lost, however, as almost all the stage music is decent ("Tacos Dance" and "The Netherlands" standing out in my opinion) and most of the other remixes aren't that bad. It's still not up to the standard of the earlier games, but at least it's better by that standard too. I made this pack and those of KOF2001 and 2003 over a year ago, but sat on them for reasons I don't recall. Then I went back to them this month and wound up improving the precision of some of the loops, as vgmlpfnd's search of YM2610 commands had been vastly improved since then. With this pack in particular, I had originally set "Last Dance's" loop point after two loops as it was originally incredibly difficult to find a working loop by hand with vgm2txt. Then I used the updated vgmlpfnd, and it found a good loop almost immediately. Hopefully, you'll enjoy the results!
Source: VGMRips
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