The King of Fighters 2003
System: Neo Geo
Publisher: SNK Playmore
Release date: 2003-12-12
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-02-13 | The Golden Horse | Initial release. |
[Source] The King of Fighters 2003 Original Sound Tracks Scitron / SNK Playmore SCDC-00337 Mar 24, 2004 [Generator] MAME 0.152 (modded by Valley Bell), Universe BIOS Jukebox Player 2003 marked the release of the first "King of Fighters" game since SNK, resurrected as Playmore, bought back the rights to their games and promptly rebranded themselves as SNK Playmore to solidify the connection. It was also, however, the last game in the series to be released on the Neo Geo, as by then the hardware was definitely showing its age, and SNK eventually discontinued it in favor of developing for Sammy's Atomiswave hardware. It also debuted a major change in gameplay, in that you could now switch between characters in the middle of a fight like in Capcom's "Versus" games. To say this changes the feel of a battle is putting it lightly. It also debuted a new storyline that would continue to "King of Fighters XI" and finally "XII", with a non-canon rush-job game in between. SNK also finally had something resembling a budget again compared to 2002 and especially 2001, and it shows most relevantly in the soundtrack. The instrument samples are still noticeably low-quality but they're used a lot better than in 2002, and the overall sound is easier on the ears. We also get more complex compositions this time around, like what we'd see in KOF games prior to 2001, signaling that SNK was back on track again. "Splendid Evil" is the best example of this, especially with its different sound compared to previous Hero Team themes--appropriate for a team that's so different. Chizuru and Adelheid's boss themes also have whole, extended intros before their themes actually begin. Adelheid's theme even has a diegetic element not seen in previous games. It starts with a performance of Frédéric Chopin's "Revolutionary Etude", which is played in-game by his sister Rose on a piano in the background. This part of the song is rendered as a series of ADPCM samples, giving it a more authentic sound as was previously seen in Krauser's famous orchestral theme. However, this also means seeking through that part in your player won't work as it normally would. Still, it works to make the boss fight seem cooler--even if Adelheid's not the true final boss of the game. That would be Mukai, who gets a battle theme, "Styx," that is as dark and otherworldly as his presence and his battleground. The inhuman sounds swirling about the melody definitely sell the fact that you're no longer in a place comprehensible to mortals. Similar music of an even more otherworldly nature could be heard in "SNK vs. Capcom: SvC Chaos", released the same year as this game, where the final boss fights took place in Heaven and Hell. It all goes to show how adept the sound team was at atmosphere. One thing to note with this pack is that this is the only "King of Fighters" game with an unused song, which is track 43. It's a version of Adelheid's theme without the piano intro. Chizuru also has a version of "Fairy" minus the "Sacredness" intro which is used when you play as her, so this suggests Adelheid was intended to be playable as well. However, you cannot do this in any version of the game, so this version of the song ends up unused. Finally, I must note something about the song list. Four pieces on the soundtrack (tracks 30-32 and 34) are simply noted as "Boss" themes without any character's name shown to avoid spoiling the boss' identity, since the soundtrack album came out just a few months after the game's release. This is because all of these songs are associated with Mukai. Nevertheless, for accuracy's sake, the song names are preserved as listed. However, the Notes show the boss' name. Enjoy!
Source: VGMRips
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