Art of Fighting 2 (UE) / Ryuuko no Ken 2 (J)

Sound chip: YM2610
System: Neo Geo
Composers: MARIKO Yasuhiro Naka Yasumasa Yamada Yoshihiko Kitamura
Developer: SNK
Publisher: SNK
Release date: 1994-02-03
02. Theme of AOF2 0:42
03. Theme of AOF2 -MVS Version- 0:17 + 0:17
04. I Decided On This One 0:09 + 0:08
05. The Horse and I 1:52 + 1:23
06. Ferrari Man 0:17 + 0:17
07. Swing the House 1:15 + 1:02
08. Gang 1:32 + 1:15
09. Chinese Old Man -Neo Asian Mix- 1:09 + 0:54
10. Pumpkin and Clown 1:15 + 0:59
11. Towards Glory 0:05 + 0:05
12. Prelude to Glory 1:26 + 1:21
13. Bonus Game (Bonus M.E.) 0:03
14. Bonus Game (Bonus Select) 0:05 + 0:04
15. Mastered 0:03
16. Maybe Next Time 0:04
17. Initiate Super Death Blow (Old Temple) 0:11 + 0:11
18. Initiate Super Death Blow (Old Factory) 0:11 + 0:11
19. Nature 1:01 + 1:01
20. 100 Man Kumite 0:16 + 0:09
21. Next Stage 0:09 + 0:09
22. Mustang Man 1:01 + 1:00
23. The Way of the Ninja 1:05 + 0:42
24. Foghorn 1:00 + 0:58
25. Diet 1:04 + 1:04
26. Instructor 1:03 + 0:39
27. Blue Moon Factory -Oh Oh Big Mix- 1:23 + 0:57
28. Commissioner 0:18 + 0:18
29. Huh? Geese 0:09 + 0:09
30. Kiss for Geese -Cyber Edit- 1:32 + 1:03
31. Towards the Hungry Wolf 0:16 + 0:15
32. Let's Meet the Hungry Wolf 0:19 + 0:16
33. Bright and Fun 0:12 + 0:12
34. Ambition 0:10 + 0:10
35. New Medicine Discovered 0:09 + 0:09
36. New... 0:08 + 0:08
37. The Way of Fighting 0:10 + 0:10
38. Hope 0:18 + 0:18
39. Excessively Long 2:44
40. Continue 0:11
41. Game Over 0:03
Total: 25:02 + 17:36
History
Version Date Author Description
1.00 2013-05-02 The Golden Horse Initial release.
1.01 2014-05-11 The Golden Horse Fixed the filenames of tracks 02 and 03 for consistency with their names everywhere else, and fixed this text file's track listing for track 36 so it matches the track's English tags.
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[Source]
Ryuuko no Ken 2 / Shinsekai Gakkyou Zatsugidan
Pony Canyon / Scitron  PCCB-00144  Feb 18, 1994

(Corroborated by its entry in 2012-04-22
 version of the BridgeM1 List Pack)

Generated using M1 0.7.9a1 (modded by Valley
Bell).

The second game in the Art of Fighting series
improves on the visuals and gameplay of the
original game significantly; now things aren't
as clunky as last time. You can play everyone
this time; they all have full move sets;
everyone has their own dialogue when facing
each other; and there's even a secret opponent,
a young Geese Howard (from Fatal Fury), who you
can fight only if you finish the game without
losing a round. As if to compensate, though,
the AI is so relentless that few people will
make it even halfway through without pumping in
quarters, and even fewer will make it to Geese.
If you can get a friend to play it with you,
though, it just might be a blast.

The soundtrack is miles above the first game's,
too. Not only are the samples of higher quality
than the previous game's, the compositions are,
too. There's some information I'll need to
share about it:

* The music is credited to "YAMAPY 1," "JOJOUHA
  KITAPY," "MARIKO," and "YASSUN." We know who
  three of these people are: YAMAPY 1 is
  Yasumasa Yamada, JOJOUHA KITAPY is Yoshihiko
  Kitamura, and YASSUN is Yasuhiro Naka. We do
  not, however, know who MARIKO is. Anyone who
  knows who she is should let us know!
* Moreover, while MARIKO and Naka are each
  credited for one song, Kitamura is credited
  for five songs... but we don't know which
  ones they are. For now, he is credited
  alongside Yamada in the tags for the rest of
  the soundtrack.
* In a Japanese Twitter message from last year
  (https://twitter.com/yashio_z80/status/
  195366780900884480), Yasuhiro Naka revealed
  that Yasumasa Yamada (referred to as
  YAMAPY-1) composed the music that plays over
  the Neo Geo logo! I have thus tagged it with
  his name, and all future Neo Geo VGM packs
  I make will credit him for it as well.
* The bonus stages, surprisingly enough,
  mostly use ambient music. Vgmlpfnd could not
  find the loops for any of these tracks, so
  I found them the "old fashioned" way by
  recording WAVs of them and looking at the
  sample numbers in Audacity. Yes, the bird
  tweet track played in the Spirit Training
  stage ("Nature") really does last for a full
  minute before looping.
* I used the track title translations found on
  VGMdb.net, except in some cases where I felt
  a different translation meant the same thing
  but sounded better ("The Horse and I" as
  opposed to ("Horse and Me"), or when their
  translation is clearly in error (the VGMdb
  tracklist mistranslates "100 Man Kumite" as
  "100 Wooden Man," when "Kumite" refers to a
  specific concept in karate).
* The loop point for "Kiss for Geese -Cyber
  Edit-" is placed later than where vgmlpfnd
  says it is, because otherwise, the last
  note of the lead will get abruptly cut off.

Enjoy!

The Golden Horse

Source: VGMRips

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