Mahou Daisakusen
System: X68000
Publisher: Electronic Arts Victor
Release date: 1994-12-16
01. | Destiny & Ambition (Attract Mode) 0:27 | |
02. | Credit (Press F2) 0:01 | |
03. | Inspire (Select, Round 6) 0:20 + 0:14 | |
04. | Sorcer Striker (Round 1) 1:28 + 1:23 | |
05. | Exclaim Targets (Boss 1) 1:03 + 1:02 | |
06. | Round Clear 0:05 | |
07. | Riot Dance (Round 2) 2:03 + 1:54 | |
08. | Spiral Locus (Boss 2) 0:53 + 0:53 | |
09. | Silent Anomaly (Round 3) 1:41 + 1:40 | |
10. | Rock The Accept (Boss 3) 1:30 + 1:19 | |
11. | Memorial Fragment (Round 4) 1:53 + 1:52 | |
12. | Devastating Disorder (Boss 4) 1:07 + 0:55 | |
13. | Organic Metal (Round 5) 1:26 + 1:26 | |
14. | Chaos Oppression (Boss 5) 1:17 + 1:01 | |
15. | Augmentative Greed (Boss 6) 1:09 + 0:59 | |
16. | Ever Lasting Emotion (Ending) 0:45 + 0:29 | |
17. | Game Over 0:05 | |
Total: 17:06 + 15:02 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2021-12-27 | RN22 | Initial release. |
1.10 | 2022-06-06 | Valley Bell | Optimized VGMs. |
An X68000 rip of Mahou Daisakusen, AKA. Sorcer Striker in worldwide. This X68k port was rele- ased only in Japan, and published by Electro- nic Arts Victor. This pack is unoptimized tho, cuz opt_oki is still in progress. I didn't use vgm_cmp or vgm_sro, because vgm_sro does do nothing on the chip. And might ValleyBell can't properly analyze it, and tagging is fine, right? Well, i think it doesn't affect the analysing, so yeah. I've leave it unchanged and unoptimized, because I think it is fine tho. Here's some notes on each track that I trimmed of. On track 16, there's some silent audio at the beginning, cuz when i trimmed it onto the exact samples, it cuts the channel and it re- sults by not playing the notes on the YM2151 chip, only the drums. So, I guess they forgot to put some drums on the beginning, like the arcade was. On Track 02, which is credit SFX, I included in here, cuz I think it supposed to add credits when pressing F2 on the game, and It was listed in the soundtrack Also, it was hard to trim the entire track. Like I said, it muting the channels when i'm trimming on the exact sample. So ValleyBell told me the try to trim earlier like 100 to 400 samples far from the exact waveform view in Audacity. So I did his tip, and it works. I ripped the entire VGM file using MAME because, I don't have the 2021 build of XM6 VGM Mod. Thanks to BoxCubed, again for sending me this VGM mod. Also, thank you ValleyBell for helping me out, because this is my first X68k rip i've ever done. The track names are taken from "Mahou Daisakusen Original Soundtrack" (WM-0701~2). except the English tag, which I used the game- rip version of X68000 taken from khinsider and Zophar. Also, the composers of this port, is different, like Akira Takemoto and H.Holon. I find his names on zophar, but I included the original composer of this game just to make sure. But I can't find the full name of H. Holon, so I leave his name unchanged. I might still update it from the future if I have enough information on this X68000 port. Generated by MAME 0.236 VGM mod (mame0236-2-g1ec85877cc7) External links: Wiki (X68000) https://tinyurl.com/4kp9u9c7 VGMdb https://vgmdb.net/album/38376 khinsider https://tinyurl.com/ycxrzap2 Zophar https://tinyurl.com/3pya68rr
— RN22
Source: VGMRips
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