Alien Challenge (W) / Huang Fei Hong (C)
System: Arcade Machine
Publisher: IGS
Release date: 1994-12-13 (C) / 1995-01-16 (W)
01. | IGS Logo 0:05 | |
02. | Alien Challenge 0:02 | |
03. | Credit SFX 0:01 | |
04. | Press Start, Player Intrusion 0:01 | |
05. | Character Select ~ Bio 0:26 + 0:13 | |
06. | Nic-san (Huáng Fēi Hóng) BGM 2:00 + 1:51 | |
07. | Jean Paul (Shén Lóng) BGM 0:51 + 0:15 | |
08. | Stevareno (Qiān Miàn Rén) BGM 0:26 + 0:13 | |
09. | Drew (Hēi Jié Kè) BGM 0:45 + 0:41 | |
10. | Dougster (Pī Lì Jū) BGM 0:20 + 0:13 | |
11. | Fang (Huī Láng) BGM 0:26 + 0:25 | |
12. | Burnie (Huǒ Zhuā Lí) BGM 0:35 + 0:35 | |
13. | Melanie (Huā Mù Lán) BGM 0:19 + 0:17 | |
14. | Claus (Xiān Wēng) BGM 0:36 + 0:33 | |
15. | Bonus Stage BGM 0:14 + 0:13 | |
16. | Ending BGM 0:43 + 0:30 | |
17. | Name Entry, Ranking 0:30 + 0:30 | |
18. | Game Over 0:02 | |
19. | Unknown BGM 1 0:21 + 0:17 | |
20. | Unknown BGM 2 0:30 + 0:15 | |
21. | Unknown BGM 3 0:33 + 0:17 | |
22. | Unknown BGM 4 1:15 + 1:05 | |
Total: 10:48 + 8:12 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-06-29 | RN22 | Initial release. |
1.01 | 2023-11-05 | Valley Bell | Increased volume. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 155 MB | 116 MB | 74.8% |
vgm_cmp | 116 MB | 31.2 MB | 26.9% |
Apparently, this 1994 game was the first competitive fighting game made by IGS in 1994, before they make Martial Masters on their own arcade system called the PolyGame Master. This game uses YMF278B WT for the musics itself. While the rest is using 2xOKIM6295 for the SFX. But this VGM pack plays only one soundchip. Yet, it is my first time ripping YMF278B. I'm quite amazed by that soundchip combo, where YMF and OKI are combined to produce musics and SFXs in that game. How cool is that! Some of the characters in this game are referenced by another franchise such as Melanie being referenced as Mulan, based on TVTropes website, and other characters also referenced like I said, another person or franchise. Also, this game is very broken when it comes to mechanics. And why does Melanie doing projectile with her booba?!!! hmm. some musics like track 10 and 19 are hard to find the shortest possible loop points using vgmlpfnd. Is it because the sound driver? Or something else that might have the culprit why this game's music driver is broken. And this might be my hardest VGM pack to ever find the exact loop, cause either have to do vgmlpfnd, or to do the manual looping on this thing. Track 14 on the other hand are harder to find the exact loop. It's so hard that this game uses dynamic channel allocation. So channels itself start delaying the note sequence, and I hate it. The same as track 17 too, but that one doesn't have delays. As you noticed that why the time itself is much longer than the other songs you might ask. Again! it uses dynamic channel allocation, and I can't shorten the loop on that track, resulting some of the notes muted. But, I managed to trimmed it short, it's not that perfect, so as I mentioned earlier about that longer time loop, i'm gonna include it as proper in-game loop, cause that's what vgmlpfnd found. The worst part is, track 14 or Claus's theme is the hardest to find the exact loop that I'm gonna include the in-game loop version of this. Why? Due to the delay of the chime part. So, i'm gonna trim the first loop part of the song, but it might be not too perfect, because again. Dynamic channel allocation. And, my PC and SSD crashed while logging that track. I had to re-install Windows 11 again to continue ripping this goddamn game! The in-game version is basically the chime part in the game itself seems stays at around 5 hours, when I noticed that it stucks the chime part before it crashes my PC, but I don't know if it moves past 5 hours on that. I'm gonna update the pack if I have time for this, or i'm gonna buy a new gaming PC to log it fully. I hope it doesn't pass above 27 hours of logging. Track names are taken in-game, while the track listings are based on the sound codes. Older versions such as foo_gep (that's what I use to play VGMs) may lead to crash the app instead. So don't play it on foobar2000 using Game Emu Player. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 155 MB -> 116 MB (75.4 %) 2. vgm_cmp: 116 MB -> 31.2 MB (26.8 %) Total: 155 MB -> 31.2 MB (20.2 %) External links: Mizuumi: https://wiki.gbl.gg/w/Alien_Challenge StrategyWiki: https://strategywiki.org/wiki/Alien_Challenge TV Tropes: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/AlienChallenge GiantBomb: https://www.giantbomb.com/alien-challenge/3030-40118/?irgwc=1&clickid=1ASyxh0DHxyPR3Vz4xXRr1iCUkFxcCwnYT-p1g0&ttag=357605&vndid=357605&sharedid=97660149169c47df9d0fd1f0e5ccc9ea&ftag=ACQ-09-10aag0a
— RN22
Source: VGMRips
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